Effectbase updated with new enum
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@@ -227,7 +227,7 @@ public class ItemTemplate {
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if (weapon_damage.isEmpty() == false)
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for (Object o : weapon_damage) {
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JSONObject damage_entry = (JSONObject) o;
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Enum.DamageType damageType = Enum.DamageType.GetDamageType(((String) damage_entry.get("damage_type")));
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Enum.DamageType damageType = Enum.DamageType.getDamageType(((String) damage_entry.get("damage_type")));
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int min = ((Long) damage_entry.get("damage_min")).intValue();
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int max = ((Long) damage_entry.get("damage_max")).intValue();
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int[] minMax = {min, max};
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@@ -135,7 +135,7 @@ public class Resists {
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//Test if Damagetype is valid for foritude
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private static boolean isValidDamageCapType(HashSet<SourceType> forts, Enum.DamageType damageType, boolean exclusive) {
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for (SourceType fort : forts) {
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Enum.DamageType dt = Enum.DamageType.GetDamageType(fort.name());
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Enum.DamageType dt = Enum.DamageType.getDamageType(fort.name());
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if (dt.equals(Enum.DamageType.NONE))
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continue;
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