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@ -167,10 +167,7 @@ public class Blueprint {
@@ -167,10 +167,7 @@ public class Blueprint {
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// based upon the building's current rank
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public static int getNpcMaintCost(int rank) { |
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int maintCost = Integer.MAX_VALUE; |
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maintCost = (9730 * rank) + 1890; |
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int maintCost = 0; |
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return maintCost; |
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} |
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@ -611,17 +608,10 @@ public class Blueprint {
@@ -611,17 +608,10 @@ public class Blueprint {
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switch (this.buildingGroup) { |
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case TOL: |
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case BARRACK: |
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maintCost = (61500 * rank) + 19500; |
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break; |
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case SPIRE: |
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maintCost = (4800 * rank) + 1200; |
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maintCost = 3000000; |
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break; |
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default: |
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if (maxRank == 1) |
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maintCost = 22500; |
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else |
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maintCost = (15900 * rank) + 3300; |
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maintCost = 0; |
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break; |
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} |
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