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starting of new power manager

feature-config-usage
FatBoy-DOTC 2 months ago
parent
commit
aece43a3bc
  1. 5
      src/engine/gameManager/PowersManager.java
  2. 11
      src/engine/jobs/UsePowerJob.java
  3. 3
      src/engine/wpak/EffectsParser.java
  4. 5
      src/engine/wpak/PowerActionParser.java
  5. 3
      src/engine/wpak/PowersParser.java
  6. 332
      src/engine/wpak/WpakPowerManager.java
  7. 40
      src/engine/wpak/data/Power.java

5
src/engine/gameManager/PowersManager.java

@ -32,6 +32,7 @@ import engine.server.MBServerStatics; @@ -32,6 +32,7 @@ import engine.server.MBServerStatics;
import engine.wpak.EffectsParser;
import engine.wpak.PowerActionParser;
import engine.wpak.PowersParser;
import engine.wpak.WpakPowerManager;
import engine.wpak.data.Effect;
import engine.wpak.data.PowerAction;
import org.pmw.tinylog.Logger;
@ -118,7 +119,7 @@ public enum PowersManager { @@ -118,7 +119,7 @@ public enum PowersManager {
// Add EffectsBase
ArrayList<EffectsBase> effectList = new ArrayList<>();
for (Effect entry : EffectsParser.effect_data.values()) {
for (Effect entry : WpakPowerManager.effect_data.values()) {
EffectsBase effectBase = new EffectsBase(entry);
effectList.add(effectBase);
PowersManager.effectsBaseByToken.put(effectBase.getToken(), effectBase);
@ -133,7 +134,7 @@ public enum PowersManager { @@ -133,7 +134,7 @@ public enum PowersManager {
HashMap<String, EffectsBase> effects = PowersManager.effectsBaseByIDString;
for (PowerAction powerAction : PowerActionParser.power_actions) {
for (PowerAction powerAction : WpakPowerManager.power_actions.values()) {
AbstractPowerAction apa;
String type = powerAction.action_type;
String IDString = powerAction.action_id;

11
src/engine/jobs/UsePowerJob.java

@ -14,6 +14,7 @@ import engine.job.AbstractScheduleJob; @@ -14,6 +14,7 @@ import engine.job.AbstractScheduleJob;
import engine.net.client.msg.PerformActionMsg;
import engine.objects.PlayerCharacter;
import engine.powers.PowersBase;
import engine.wpak.data.Power;
public class UsePowerJob extends AbstractScheduleJob {
@ -34,6 +35,16 @@ public class UsePowerJob extends AbstractScheduleJob { @@ -34,6 +35,16 @@ public class UsePowerJob extends AbstractScheduleJob {
this.targetLiveCounter = targetLiveCounter;
}
public UsePowerJob(PlayerCharacter pc, PerformActionMsg msg, int token, Power pb, int casterLiveCounter, int targetLiveCounter) {
super();
this.pc = pc;
this.msg = msg;
this.token = token;
this.pb = pb;
this.casterLiveCounter = casterLiveCounter;
this.targetLiveCounter = targetLiveCounter;
}
@Override
protected void doJob() {
PowersManager.finishUsePower(this.msg, this.pc, casterLiveCounter, targetLiveCounter);

3
src/engine/wpak/EffectsParser.java

@ -25,7 +25,6 @@ import java.util.regex.Pattern; @@ -25,7 +25,6 @@ import java.util.regex.Pattern;
public class EffectsParser {
public static String effectsPath = ConfigManager.DEFAULT_DATA_DIR + "wpak/Effects.cfg";
public static HashMap<String, Effect> effect_data = new HashMap<>();
private static final Pattern EFFECT_REGEX = Pattern.compile("(?<=EFFECTBEGIN)(.+?)(?=EFFECTEND)", Pattern.DOTALL);
private static final Pattern SOURCE_REGEX = Pattern.compile("(?<=SOURCEBEGIN)(.+?)(?=SOURCEEND)", Pattern.DOTALL);
private static final Pattern MODS_REGEX = Pattern.compile("(?<=MODSBEGIN)(.+?)(?=MODSEND)", Pattern.DOTALL);
@ -52,7 +51,7 @@ public class EffectsParser { @@ -52,7 +51,7 @@ public class EffectsParser {
while (matcher.find()) {
Effect effect = parseEffectEntry(matcher.group());
effect_data.put(effect.effect_id, effect);
WpakPowerManager.effect_data.put(effect.effect_id, effect);
}
}

5
src/engine/wpak/PowerActionParser.java

@ -10,6 +10,7 @@ package engine.wpak; @@ -10,6 +10,7 @@ package engine.wpak;
import engine.gameManager.ConfigManager;
import engine.mbEnums;
import engine.util.Hasher;
import engine.wpak.data.Effect;
import engine.wpak.data.PowerAction;
import engine.wpak.data.StatTransfer;
@ -31,8 +32,6 @@ public class PowerActionParser { @@ -31,8 +32,6 @@ public class PowerActionParser {
private static final Pattern POWER_ACTION_REGEX = Pattern.compile("(?<=POWERACTIONBEGIN)(.+?)(?=POWERACTIONEND)", Pattern.DOTALL);
private static final String powerActionPath = ConfigManager.DEFAULT_DATA_DIR + "wpak/PowerActions.cfg";
public static ArrayList<PowerAction> power_actions= new ArrayList<>();
public static void parseWpakFile() {
// Read .wpak file from disk
@ -54,7 +53,7 @@ public class PowerActionParser { @@ -54,7 +53,7 @@ public class PowerActionParser {
while (matcher.find()) {
PowerAction powerAction = parsePowerActionEntry(matcher.group().trim());
power_actions.add(powerAction);
WpakPowerManager.power_actions.put(Hasher.SBStringHash(powerAction.action_id),powerAction);
}
}

3
src/engine/wpak/PowersParser.java

@ -10,6 +10,7 @@ package engine.wpak; @@ -10,6 +10,7 @@ package engine.wpak;
import engine.gameManager.ConfigManager;
import engine.mbEnums;
import engine.util.Hasher;
import engine.wpak.data.*;
import org.pmw.tinylog.Logger;
@ -50,7 +51,7 @@ public class PowersParser { @@ -50,7 +51,7 @@ public class PowersParser {
while (matcher.find()) {
Power power = parsePowerEntry(matcher.group().trim());
WpakPowerManager.powers.put(Hasher.SBStringHash(power.power_id),power);
}
}

332
src/engine/wpak/WpakPowerManager.java

@ -0,0 +1,332 @@ @@ -0,0 +1,332 @@
package engine.wpak;
import engine.gameManager.*;
import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.FinishRecycleTimeJob;
import engine.jobs.UsePowerJob;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.net.Dispatch;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ModifyHealthMsg;
import engine.net.client.msg.PerformActionMsg;
import engine.net.client.msg.RecyclePowerMsg;
import engine.net.client.msg.UpdateStateMsg;
import engine.objects.*;
import engine.powers.PowersBase;
import engine.server.MBServerStatics;
import engine.wpak.data.Effect;
import engine.wpak.data.EquipmentPreReq;
import engine.wpak.data.Power;
import engine.wpak.data.PowerAction;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.HashMap;
import static engine.math.FastMath.sqr;
public class WpakPowerManager {
public static HashMap<String, Effect> effect_data = new HashMap<>();
public static HashMap<Integer, PowerAction> power_actions= new HashMap<>();
public static HashMap<Integer, Power> powers= new HashMap<>();
private static JobScheduler js;
public static void usePower(final PerformActionMsg msg, ClientConnection origin,
boolean sendCastToSelf) {
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
PowersBase pb = PowersManager.powersBaseByToken.get(msg.getPowerUsedID());
PlayerCharacter caster = origin.getPlayerCharacter();
PlayerCharacter target = PlayerCharacter.getFromCache(msg.getTargetID());
if (pb != null && pb.enforceLore()) {
//if (caster.guild.equals(Guild.getErrantGuild()))
// return;
if (target != null && caster.guild.getGuildType().equals(target.guild.getGuildType()) == false && target.getObjectType().equals(mbEnums.GameObjectType.Building) == false) {
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID());
Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), recyclePowerMsg);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
// Send Fail to cast message
PlayerCharacter pc = SessionManager
.getPlayerCharacter(origin);
if (pc != null) {
sendPowerMsg(pc, 2, msg);
if (pc.isCasting()) {
pc.update();
}
pc.setIsCasting(false);
}
return;
}
}
}
if (castPower(msg, origin, sendCastToSelf)) {
// Cast failed for some reason, reset timer
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID());
Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), recyclePowerMsg);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
// Send Fail to cast message
PlayerCharacter pc = SessionManager
.getPlayerCharacter(origin);
if (pc != null) {
sendPowerMsg(pc, 2, msg);
if (pc.isCasting()) {
pc.update();
}
pc.setIsCasting(false);
}
}
}
public static boolean castPower(final PerformActionMsg msg, ClientConnection origin, boolean sendCastToSelf) {
//check to see if the caster is valid
PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin);
if (playerCharacter == null)
return false;
//make sure player is still alive
if (!playerCharacter.isAlive() && msg.getPowerUsedID() != 428589216) { //succor
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID());
Dispatch dispatch = Dispatch.borrow(playerCharacter, recyclePowerMsg);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
return false;
}
//make sure the recycle timer has actually elapsed
if (playerCharacter.getRecycleTimers().containsKey(msg.getPowerUsedID())) {
Logger.warn("usePowerA(): Cheat attempted? '" + msg.getPowerUsedID() + "' recycle timer not finished " + playerCharacter.getName());
return false;
}
//lookup the power that was cast
Power powerCast = powers.get(msg.getPowerUsedID());
if (powerCast == null) {
ChatManager.chatSayInfo(playerCharacter, "This power is not implemented yet.");
return true;
}
if (playerCharacter.getLastPower() != null)
return true;
// get numTrains for power
int trains = msg.getNumTrains();
if (trains > powerCast.maxLevel) {
trains = powerCast.maxLevel;
msg.setNumTrains(trains);
}
//sanity check for amount of trains in spell cast
if (playerCharacter.getPowers() != null && playerCharacter.getPowers().containsKey(msg.getPowerUsedID())) {
CharacterPower cp = playerCharacter.getPowers().get(msg.getPowerUsedID());
if (cp != null) {
int tot = cp.getTotalTrains();
if (tot == 0)
return false;
if (trains != tot) {
trains = tot;
msg.setNumTrains(trains);
}
}
}
//get casting time
int time = powerCast.getRecycleTime(trains);
//combat mode sanity check
if (playerCharacter.isCombat()) {
if (!powerCast.allowedInCombat())
return true;
} else if (!powerCast.allowedOutOfCombat())
return true;
//stunned check
PlayerBonuses bonus = playerCharacter.getBonuses();
mbEnums.SourceType sourceType = mbEnums.SourceType.GetSourceType(powerCast.category);
if (bonus != null && (bonus.getBool(mbEnums.ModType.Stunned, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.CannotCast, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.BlockedPowerType, sourceType)))
return true;
//sanity check for casting while moving
Vector3fImmutable endLoc = playerCharacter.getEndLoc();
if (!powerCast.canCastWhileMoving)
if (playerCharacter.isMoving()) {
float distanceLeftSquared = endLoc.distanceSquared2D(playerCharacter.getLoc());
if (distanceLeftSquared > sqr(playerCharacter.getSpeed()))
return true;
}
//get the actual target form the message
int type = msg.getTargetType();
int UUID = msg.getTargetID();
if (type == -1 || type == 0 || UUID == -1 || UUID == 0)
return true;
AbstractWorldObject target = (AbstractWorldObject) DbManager.getObject(mbEnums.GameObjectType.values()[type], UUID);
//check to make sure power can be cast on building if target is a building
if (target != null && target.getObjectType() == mbEnums.GameObjectType.Building && !powerCast.target_type.equals(mbEnums.PowerTargetType.BUILDING)) {
PowersManager.sendPowerMsg(playerCharacter, 9, new PerformActionMsg(msg));
return true;
}
//validate casting range
if (playerCharacter.getLoc().distanceSquared2D(msg.getTargetLoc()) > (powerCast.range * powerCast.range))
return true;
//validate prereqs for power cast
//equipment prereqs
if (!powerCast.equipmentPreReq.isEmpty()) {
for (EquipmentPreReq prereq : powerCast.equipmentPreReq) {
String requiredSkill = prereq.skill;
if (playerCharacter.charItemManager.equipped.get(prereq.slot) != null) {
Item equippedItem = playerCharacter.charItemManager.equipped.get(prereq.slot);
if (!equippedItem.template.item_skill_mastery_used.equals(requiredSkill) && !equippedItem.template.item_skill_used.equals(requiredSkill))
return true;
} else {
return true;
}
}
}
//effect prereqs
if (!powerCast.effectPreReqs.isEmpty()) {
for (Effect prereq : powerCast.effectPreReqs) {
if (!playerCharacter.effects.contains(prereq.effect_id) && !playerCharacter.effects.contains(prereq.effect_name))
return true;
}
}
float cost = powerCast.getCost(trains);
if (bonus != null)
cost *= (1 + bonus.getFloatPercentAll(mbEnums.ModType.PowerCost, mbEnums.SourceType.None));
if (playerCharacter.getAltitude() > 0)
cost *= 1.5f;
if (cost > 0)
if ((playerCharacter.getObjectTypeMask() & MBServerStatics.MASK_UNDEAD) != 0)
if (playerCharacter.getHealth() <= cost)
return true;
else {
playerCharacter.modifyHealth(-cost, playerCharacter, true);
ModifyHealthMsg mhm = new ModifyHealthMsg(playerCharacter, playerCharacter, -cost,
0f, 0f, 0, null,
9999, 0);
mhm.setOmitFromChat(1);
DispatchManager.dispatchMsgToInterestArea(playerCharacter, mhm, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
}
else if (powerCast.costType.name().equals("MANA"))
if (playerCharacter.getMana() < cost)
return true;
else
playerCharacter.modifyMana(-cost, playerCharacter, true);
else if (powerCast.costType.name().equals("STAMINA"))
if (playerCharacter.getStamina() < cost)
return true;
else
playerCharacter.modifyStamina(-cost, playerCharacter, true);
else if (playerCharacter.getHealth() <= cost)
return true;
else
playerCharacter.modifyHealth(-cost, playerCharacter, true);
if (time > 0) {
FinishRecycleTimeJob frtj = new FinishRecycleTimeJob(playerCharacter, msg);
playerCharacter.getRecycleTimers().put(msg.getPowerUsedID(), js.scheduleJob(frtj, time));
} else {
// else send recycle message to unlock power
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID());
Dispatch dispatch = Dispatch.borrow(playerCharacter, recyclePowerMsg);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
}
int tr = msg.getNumTrains();
DispatchManager.dispatchMsgToInterestArea(playerCharacter, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, sendCastToSelf, false);
//Make new msg..
PerformActionMsg copyMsg = new PerformActionMsg(msg);
copyMsg.setNumTrains(tr);
// make person casting stand up if spell (unless they're casting a chant which does not make them stand up)
if (pb.isSpell() && !pb.isChant() && playerCharacter.isSit()) {
playerCharacter.update();
playerCharacter.setSit(false);
UpdateStateMsg updateStateMsg = new UpdateStateMsg(playerCharacter);
DispatchManager.dispatchMsgToInterestArea(playerCharacter, updateStateMsg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
}
// update cast (use skill) fail condition
playerCharacter.cancelOnCast();
// update castSpell (use spell) fail condition if spell
if (pb.isSpell())
playerCharacter.cancelOnSpell();
// get cast time in ms.
time = pb.getCastTime(trains);
// set player is casting for regens
if (time > 100) {
playerCharacter.update();
playerCharacter.setIsCasting(true);
}
playerCharacter.setLastMovementState(playerCharacter.getMovementState());
// run timer job to end cast
if (time < 1) // run immediately
finishUsePower(copyMsg, playerCharacter, casterLiveCounter, targetLiveCounter);
else {
UsePowerJob upj = new UsePowerJob(playerCharacter, copyMsg, copyMsg.getPowerUsedID(), powerCast, casterLiveCounter, targetLiveCounter);
JobContainer jc = js.scheduleJob(upj, time);
// make lastPower
playerCharacter.setLastPower(jc);
}
return false;
}
public static void finishUsePower(PerformActionMsg msg, int castCount, int targetCount){
}
public static void sendPowerMsg(PlayerCharacter playerCharacter, int type, PerformActionMsg msg) {
if (playerCharacter == null)
return;
msg.setUnknown05(type);
switch (type) {
case 3:
case 4:
msg.setUnknown04(2);
DispatchManager.dispatchMsgToInterestArea(playerCharacter, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
break;
default:
msg.setUnknown04(1);
Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
}
}
}

40
src/engine/wpak/data/Power.java

@ -66,4 +66,44 @@ public class Power { @@ -66,4 +66,44 @@ public class Power {
public boolean isProjectile = false;
public HashMap<String, Float> conditions = new HashMap<>();
public int getRecycleTime(int trains) { // returns cast time in ms
if (this.curves.get("RECYCLETIME") != null)
return (int) (((this.recycle_time + (this.curves.get("RECYCLETIME").getValue() * trains)) * 1000) + getCastTime(trains));
else
return (int) (((this.recycle_time * (1 + (this.curves.get("RECYCLETIME").getValue() * trains))) * 1000) + getCastTime(trains));
}
public int getCastTime(int trains) { // returns cast time in ms
if (this.curves.get("INITTIME") != null)
return (int) ((this.init_time + (this.curves.get("INITTIME").getValue() * trains)) * 1000);
else
return (int) ((this.init_time * (1 + (this.curves.get("INITTIME").getValue() * trains))) * 1000);
}
public boolean allowedInCombat() {
switch(castingMode.name()){
case "NONE":
case "BOTH":
case "COMBAT":
return true;
}
return false;
}
public boolean allowedOutOfCombat() {
switch(castingMode.name()){
case "NONE":
case "BOTH":
case "NONCOMBAT":
return true;
}
return false;
}
public float getCost(int trains) {
if (this.curves.get("COSTAMT") != null)
return this.cost + (float)(this.curves.get("COSTAMT").getValue() * trains);
else
return this.cost * (1 + (float)(this.curves.get("COSTAMT").getValue() * trains));
}
}

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