From af839c108caff321e1592f619eeb4a8fe1fcdaa3 Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Sun, 12 May 2024 21:07:42 -0500 Subject: [PATCH] runes and contracts drop rate increased by 3x --- src/engine/gameManager/LootManager.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/engine/gameManager/LootManager.java b/src/engine/gameManager/LootManager.java index fa9c2587..b0cc259b 100644 --- a/src/engine/gameManager/LootManager.java +++ b/src/engine/gameManager/LootManager.java @@ -122,7 +122,7 @@ public enum LootManager { case "LOOT": if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) GenerateLootDrop(mob, bse.genTable); //generate normal loot drop - if (mob.parentZone.getSafeZone() == 0 && hasExtraRolled == false && ThreadLocalRandom.current().nextInt(1, 5000) < 5 * dropRate) { + if (mob.parentZone.getSafeZone() == 0 && hasExtraRolled == false && ThreadLocalRandom.current().nextInt(1, 5000) < 15 * dropRate) { int roll = ThreadLocalRandom.current().nextInt(1, 101); MobLoot extraLoot = null; if (roll <= 50) {