use calculated value son PC for combat stats
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@@ -42,51 +42,61 @@ public class PlayerCombatStats {
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public void update() {
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try {
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this.calculateATR(true);
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this.owner.atrHandOne = (int) this.atrHandOne;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateATR(false);
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this.owner.atrHandTwo = (int) this.atrHandTwo;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateMin(true);
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this.owner.minDamageHandOne = this.minDamageHandOne;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateMin(false);
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this.owner.minDamageHandTwo = this.minDamageHandTwo;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateMax(true);
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this.owner.maxDamageHandOne = this.maxDamageHandOne;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateMax(false);
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this.owner.maxDamageHandTwo = this.maxDamageHandTwo;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateAttackSpeed(true);
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this.owner.speedHandOne = this.attackSpeedHandOne;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateAttackSpeed(false);
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this.owner.speedHandTwo = this.attackSpeedHandTwo;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateAttackRange(true);
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this.owner.rangeHandOne = this.rangeHandOne;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateAttackRange(false);
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this.owner.rangeHandTwo = this.rangeHandTwo;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
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}
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@@ -97,9 +107,11 @@ public class PlayerCombatStats {
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//}
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try {
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this.calculateDefense();
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this.owner.defenseRating = this.defense;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE Defense FOR: " + this.owner.getObjectUUID());
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}
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}
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public void calculateATR(boolean mainHand) {
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