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@ -220,12 +220,6 @@ public enum PowersManager { |
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boolean skipCheck = false; |
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boolean skipCheck = false; |
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if(msg.getPowerUsedID() == 429495514 && playerCharacter.getRace().getName().contains("Shade")){ |
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msg.setPowerUsedID(429397210);//intercept shade using hide and cast sneak instead
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skipCheck = true; |
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} |
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boolean CSRCast = false; |
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boolean CSRCast = false; |
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@ -292,14 +286,6 @@ public enum PowersManager { |
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// get power
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// get power
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PowersBase pb = PowersManager.powersBaseByToken.get(msg.getPowerUsedID()); |
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PowersBase pb = PowersManager.powersBaseByToken.get(msg.getPowerUsedID()); |
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if(pb.isHarmful){ |
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//manually break stealth for offensive casts
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if(playerCharacter.getHidden() > 0) { |
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playerCharacter.setHidden(0); |
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playerCharacter.removeEffectBySource(EffectSourceType.Invisibility,40, true); |
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} |
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} |
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if(pb.description.equals("Personal Movement Buff") && playerCharacter.isFlying()) { |
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if(pb.description.equals("Personal Movement Buff") && playerCharacter.isFlying()) { |
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ChatManager.chatSystemInfo(playerCharacter, "You cannot use movement speed buffs while flying"); |
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ChatManager.chatSystemInfo(playerCharacter, "You cannot use movement speed buffs while flying"); |
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earlyExit = true; |
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earlyExit = true; |
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@ -358,6 +344,14 @@ public enum PowersManager { |
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} else |
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} else |
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CSRCast = true; |
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CSRCast = true; |
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if(pb.isHarmful){ |
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//manually break stealth for offensive casts
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if(playerCharacter.getHidden() > 0) { |
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playerCharacter.setHidden(0); |
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playerCharacter.removeEffectBySource(EffectSourceType.Invisibility,40, true); |
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} |
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} |
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// get numTrains for power
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// get numTrains for power
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int trains = msg.getNumTrains(); |
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int trains = msg.getNumTrains(); |
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int token = pb.token; |
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int token = pb.token; |
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@ -644,6 +638,10 @@ public enum PowersManager { |
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playerCharacter.setLastMovementState(playerCharacter.getMovementState()); |
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playerCharacter.setLastMovementState(playerCharacter.getMovementState()); |
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if(msg.getPowerUsedID() == 429495514 && playerCharacter.getRace().getName().contains("Shade")){ |
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copyMsg.setPowerUsedID(429397210);//intercept shade using hide and cast sneak instead
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} |
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// run timer job to end cast
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// run timer job to end cast
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if (time < 1) // run immediately
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if (time < 1) // run immediately
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finishUsePower(copyMsg, playerCharacter, casterLiveCounter, targetLiveCounter); |
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finishUsePower(copyMsg, playerCharacter, casterLiveCounter, targetLiveCounter); |
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