attack speed pulled from cached value
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@@ -196,20 +196,28 @@ public enum CombatManager {
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//get delay for the auto attack job
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long delay = 5000;
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if (weapon != null) {
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//if (weapon != null) {
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int wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
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// int wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
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if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
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wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
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// if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
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// wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
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if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
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wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
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// if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
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// wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
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if (wepSpeed < 10)
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wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
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// if (wepSpeed < 10)
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// wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
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delay = wepSpeed * 100L;
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// delay = wepSpeed * 100L;
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//}
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
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if(slot.equals(mbEnums.EquipSlotType.RHELD)){
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delay = (long)(attacker.speedHandOne * 100L);
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}else{
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delay = (long)(attacker.speedHandTwo * 100L);
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}
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}
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
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