swing animation lookup

This commit is contained in:
2024-05-17 20:34:26 -05:00
parent 9d6b1dcf60
commit b4ff1a3f7f
+4 -4
View File
@@ -85,25 +85,25 @@ public enum CombatManager {
return;
}
if (mainWeapon == null && offWeapon != null && !offWeapon.template.item_skill_required.containsKey("Block")) {
if (mainWeapon == null && offWeapon != null && !offWeapon.template.item_skill_used.equals("Block")) {
//swing left hand only
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
return;
}
if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) {
if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_used.equals("Block")) {
//no weapon equipped with a shield, punch with one hand
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
return;
}
if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) {
if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_used.equals("Block")) {
//one weapon equipped with a shield, swing with one hand
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
return;
}
if (mainWeapon != null && offWeapon != null && !offWeapon.template.item_skill_required.containsKey("Block")) {
if (mainWeapon != null && offWeapon != null && !offWeapon.template.item_skill_used.equals("Block")) {
//two weapons equipped, swing both hands
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))