Add constants for message action type.
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@@ -13,6 +13,10 @@ import engine.objects.PlayerCharacter;
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public class PetitionReceivedMsgHandler extends AbstractClientMsgHandler {
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public static final int PETITION_NEW = 1;
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public static final int PETITION_CANCEL = 2;
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public static final int PETITION_CLOSE = 4;
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public PetitionReceivedMsgHandler() {
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super(PetitionReceivedMsg.class);
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}
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@@ -35,18 +39,16 @@ public class PetitionReceivedMsgHandler extends AbstractClientMsgHandler {
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Petition petition = new Petition(msg, origin);
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if (petition == null)
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return false;
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try {
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// Write petition to database
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DbManager.PetitionQueries.WRITE_PETITION_TO_TABLE(petition);
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if (petitionReceivedMsg.petition == PETITION_NEW)
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DbManager.PetitionQueries.WRITE_PETITION_TO_TABLE(petition);
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// Close the petition window
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if (petitionReceivedMsg.petition != 2)
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petitionReceivedMsg.petition = 4;
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if (petitionReceivedMsg.petition == PETITION_NEW)
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petitionReceivedMsg.petition = PETITION_CLOSE;
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petitionReceivedMsg.unknownByte01 = 0;
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petitionReceivedMsg.unknown04 = 0;
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