hotzone removed from game
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@@ -436,7 +436,7 @@ public class WorldServer {
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DbManager.SkillsBaseQueries.LOAD_ALL_MAX_SKILLS_FOR_CONTRACT();
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DbManager.SkillsBaseQueries.LOAD_ALL_MAX_SKILLS_FOR_CONTRACT();
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//pick a startup Hotzone
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//pick a startup Hotzone
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ZoneManager.generateAndSetRandomHotzone();
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//ZoneManager.generateAndSetRandomHotzone();
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Logger.info("Loading All Players from database to Server Cache");
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Logger.info("Loading All Players from database to Server Cache");
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long start = System.currentTimeMillis();
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long start = System.currentTimeMillis();
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@@ -189,28 +189,28 @@ public class HourlyJobThread implements Runnable {
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Logger.info("Hourly job is now running.");
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Logger.info("Hourly job is now running.");
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try {
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//try {
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// Use the same hotZone this hour up and until
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// Use the same hotZone this hour up and until
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// the HotZone_Duration from the ConfigManager
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// the HotZone_Duration from the ConfigManager
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if (ZoneManager.hotZone == null)
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//if (ZoneManager.hotZone == null)
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ZoneManager.generateAndSetRandomHotzone();
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// ZoneManager.generateAndSetRandomHotzone();
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else
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//else
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ZoneManager.hotZoneCycle = ZoneManager.hotZoneCycle + 1;
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// ZoneManager.hotZoneCycle = ZoneManager.hotZoneCycle + 1;
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if (ZoneManager.hotZoneCycle > Integer.parseInt(ConfigManager.MB_HOTZONE_DURATION.getValue()))
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//if (ZoneManager.hotZoneCycle > Integer.parseInt(ConfigManager.MB_HOTZONE_DURATION.getValue()))
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ZoneManager.generateAndSetRandomHotzone();
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// ZoneManager.generateAndSetRandomHotzone();
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if (ZoneManager.hotZone == null) {
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//if (ZoneManager.hotZone == null) {
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Logger.error("Null HotZone returned from ZoneManager");
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// Logger.error("Null HotZone returned from ZoneManager");
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} else {
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//} else {
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Logger.info("HotZone switched to: " + ZoneManager.hotZone.getName());
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// Logger.info("HotZone switched to: " + ZoneManager.hotZone.getName());
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}
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//}
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} catch (Exception e) {
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//} catch (Exception e) {
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Logger.error(e.toString());
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// Logger.error(e.toString());
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}
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//}
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// Open or Close mines for the current mine window.
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// Open or Close mines for the current mine window.
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