new region lookup
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@@ -985,7 +985,15 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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@Override
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public final void setLoc(final Vector3fImmutable value) {
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Regions region = Regions.GetRegionForTeleport(value);
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Building building = BuildingManager.getBuildingAtLocation(this.loc);
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Regions region = null;
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if(building != null){
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//look for region in the building we are in
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for(Regions regionCycle : building.getBounds().getRegions())
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if(regionCycle.isPointInPolygon(value))
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region = regionCycle;
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}
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float regionHeightOffset = 0;
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if(region != null){
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this.region = region;
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