build cleanup
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@@ -5184,7 +5184,7 @@ public class PlayerCharacter extends AbstractCharacter {
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if (!this.isBoxed && this.timestamps.get("nextBoxCheck") < System.currentTimeMillis()) {
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this.isBoxed = checkIfBoxed(this);
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this.timestamps.put("nextBoxCheck", System.currentTimeMillis() + 10000););
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this.timestamps.put("nextBoxCheck", System.currentTimeMillis() + 10000);
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}
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if (this.level < 10 && this.enteredWorld) {
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