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@ -36,7 +36,7 @@ public enum ForgeManager implements Runnable {
@@ -36,7 +36,7 @@ public enum ForgeManager implements Runnable {
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// WorkOrders are persisted then reconstituted at bootstrap using table dyn.workorders.
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// Forge window (ManageNPCMsg) uses item.upgradeDate to serialize completion time.
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//
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// Replaces garbage code that looked as if written by a mental patient with face boils.
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// Replaces garbage code that looked as if written by a mental patient.
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//
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// @TODO Reuse same set of virtual items for all workOrder cycles.
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@ -72,8 +72,8 @@ public enum ForgeManager implements Runnable {
@@ -72,8 +72,8 @@ public enum ForgeManager implements Runnable {
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if (workOrder.total_produced >= workOrder.total_to_produce) { |
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// Set items as completed in the window.
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// CONFIRM_PRODUCE to refresh item in the interface.
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// CONFIRM_PRODUCE to refresh the interface after we add
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// the Identified flag to the item.
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for (Item workOrderItem : workOrder.cooking) { |
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workOrderItem.flags.add(mbEnums.ItemFlags.Identified); |
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@ -81,15 +81,15 @@ public enum ForgeManager implements Runnable {
@@ -81,15 +81,15 @@ public enum ForgeManager implements Runnable {
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DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg, mbEnums.DispatchChannel.SECONDARY, 700, false, false); |
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} |
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// Set to completed and update workOrder on disk
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// Set this workOrder to completed and update on disk
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workOrder.runCompleted.set(true); |
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DbManager.WarehouseQueries.WRITE_WORKORDER(workOrder); |
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continue; |
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} |
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// PERSIST current cooking batch of virtual
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// item then add to the vendor inventory
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// PERSIST our current cooking batch of virtual
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// items then add to the vendor inventory
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completeWorkOrderBatch(workOrder); |
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