|
|
|
@ -1711,7 +1711,10 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -1711,7 +1711,10 @@ public class Mob extends AbstractIntelligenceAgent {
|
|
|
|
|
this.behaviourType = MobBehaviourType.GuardCaptain; |
|
|
|
|
this.spawnTime = 60 * 15; |
|
|
|
|
this.isPlayerGuard = true; |
|
|
|
|
this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); |
|
|
|
|
if(ZoneManager.getCityAtLocation(this.building.getLoc()) != null) |
|
|
|
|
this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); |
|
|
|
|
else |
|
|
|
|
this.guardedCity = null; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Load AI for wall archers
|
|
|
|
|