hot fix for regen
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@@ -5139,8 +5139,8 @@ public class PlayerCharacter extends AbstractCharacter {
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} else {
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this.combatStats.update();
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}
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//this.doRegen();
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this.combatStats.regenerate();
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this.doRegen();
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//this.combatStats.regenerate();
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}
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if (this.getStamina() < 10) {
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@@ -5694,8 +5694,8 @@ public class PlayerCharacter extends AbstractCharacter {
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}
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public void doRegen() {
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//if (!this.timestamps.containsKey("SyncClient"))
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// this.timestamps.put("SyncClient", System.currentTimeMillis());
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if (!this.timestamps.containsKey("SyncClient"))
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this.timestamps.put("SyncClient", System.currentTimeMillis());
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if (!this.isAlive() || !this.enteredWorld || !this.isActive) {
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this.resetRegenUpdateTime();
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@@ -5877,10 +5877,10 @@ public class PlayerCharacter extends AbstractCharacter {
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this.lastUpdateTime = System.currentTimeMillis();
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this.lastStamUpdateTime = System.currentTimeMillis();
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//if (this.timestamps.get("SyncClient") + 5000L < System.currentTimeMillis()) {
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// this.syncClient();
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// this.timestamps.put("SyncClient", System.currentTimeMillis());
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//}
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if (this.timestamps.get("SyncClient") + 5000L < System.currentTimeMillis()) {
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this.syncClient();
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this.timestamps.put("SyncClient", System.currentTimeMillis());
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}
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}
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public boolean regenerateHealth(){
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