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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.ChatManager;
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import engine.objects.AbstractGameObject;
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import engine.objects.PlayerCharacter;
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public class DebugMeleeSyncCmd extends AbstractDevCmd {
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public DebugMeleeSyncCmd() {
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super("debugmeleesync");
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}
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@Override
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protected void _doCmd(PlayerCharacter pc, String[] words,
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AbstractGameObject target) {
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// Arg Count Check
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if (words.length != 1) {
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this.sendUsage(pc);
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return;
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}
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String s = words[0].toLowerCase();
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if (s.equals("on")) {
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pc.setDebug(64, true);
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ChatManager.chatSayInfo(pc, "Melee Sync Debug ON");
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} else if (s.equals("off")) {
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pc.setDebug(64, false);
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ChatManager.chatSayInfo(pc, "Melee Sync Debug OFF");
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} else {
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this.sendUsage(pc);
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}
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}
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@Override
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protected String _getHelpString() {
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return "Turns on/off melee sync debugging.";
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}
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@Override
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protected String _getUsageString() {
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return "'./debugmeleesync on|off'";
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}
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}
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