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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.jobs;
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import engine.gameManager.ChatManager;
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import engine.job.AbstractScheduleJob;
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import engine.objects.PlayerCharacter;
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public class DebugTimerJob extends AbstractScheduleJob {
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private final PlayerCharacter pc;
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private final String command;
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private final int commandNum;
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private final int duration;
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public DebugTimerJob(PlayerCharacter pc, String command, int commandNum, int duration) {
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super();
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this.pc = pc;
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this.command = command;
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this.commandNum = commandNum;
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this.duration = duration;
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}
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@Override
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protected void doJob() {
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if (this.pc == null) {
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return;
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}
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String text;
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switch (this.commandNum) {
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case 1: //health
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text = "Health: " + pc.getHealth();
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ChatManager.chatSystemInfo(pc, text);
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break;
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case 2: //mana
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text = "Mana: " + pc.getMana();
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ChatManager.chatSystemInfo(pc, text);
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break;
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case 3: //stamina
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text = "Stamina: " + pc.getStamina();
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ChatManager.chatSystemInfo(pc, text);
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break;
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default:
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}
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//re-up the timer for this
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this.pc.renewTimer(command, this, duration);
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}
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@Override
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protected void _cancelJob() {
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}
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}
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