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package engine.net.client.handlers;
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import engine.Enum.AllianceType;
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import engine.exception.MsgSendException;
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import engine.gameManager.ChatManager;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.AllianceChangeMsg;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.RecommendNationMsg;
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import engine.objects.Guild;
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import engine.objects.PlayerCharacter;
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/*
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* @Author:
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* @Summary: Processes application protocol message which handles
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* protecting and unprotecting city assets
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*/
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public class RecommendNationMsgHandler extends AbstractClientMsgHandler {
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public RecommendNationMsgHandler() {
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super(RecommendNationMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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// Member variable declaration
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PlayerCharacter player;
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RecommendNationMsg msg;
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// Member variable assignment
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msg = (RecommendNationMsg) baseMsg;
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player = SessionManager.getPlayerCharacter(origin);
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if (player == null)
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return true;
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RecommendNationMsgHandler.RecommendNation(player.getGuild(), Guild.getGuild(msg.getGuildID()), msg, origin);
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// dispatch = Dispatch.borrow(player, baseMsg);
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// DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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return true;
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}
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private static void RecommendNation(Guild fromGuild, Guild toGuild, RecommendNationMsg msg, ClientConnection origin) {
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// Member variable declaration
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Dispatch dispatch;
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// Member variable assignment
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if (fromGuild == null)
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return;
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if (toGuild == null)
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return;
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AllianceType allianceType;
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if (msg.getAlly() == 1)
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allianceType = AllianceType.RecommendedAlly;
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else
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allianceType = AllianceType.RecommendedEnemy;
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if (!fromGuild.addGuildToAlliance(new AllianceChangeMsg(origin.getPlayerCharacter(),fromGuild.getObjectUUID(), toGuild.getObjectUUID(), (byte)0, 0), allianceType, toGuild, origin.getPlayerCharacter()))
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return;
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String alliance = msg.getAlly() == 1? "ally" : "enemy";
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ChatManager.chatGuildInfo(fromGuild, origin.getPlayerCharacter().getFirstName() + " has recommended " + toGuild.getName() + " as an " + alliance );
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// dispatch = Dispatch.borrow(origin.getPlayerCharacter(), msg);
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// DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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}
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}
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