Initial Repository Push
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg;
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import engine.exception.SerializationException;
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import engine.net.AbstractConnection;
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import engine.net.AbstractNetMsg;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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import engine.objects.Building;
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import engine.objects.PlayerCharacter;
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import engine.objects.Regions;
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import engine.session.Session;
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import org.pmw.tinylog.Logger;
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public class SendOwnPlayerMsg extends ClientNetMsg {
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private PlayerCharacter ch;
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/**
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* This is the general purpose constructor.
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*
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* @param s
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* Session from which the PlayerCharacter is obtained
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*/
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public SendOwnPlayerMsg(Session s) {
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super(Protocol.PLAYERDATA);
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// Get all the character records for this account
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ch = s.getPlayerCharacter();
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}
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/**
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* This is the general purpose constructor.
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*
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* @param pc
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* Playercharacter
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*/
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public SendOwnPlayerMsg(PlayerCharacter pc) {
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super(Protocol.PLAYERDATA);
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this.ch = pc;
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public SendOwnPlayerMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.PLAYERDATA, origin, reader);
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}
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/**
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* @see AbstractNetMsg#getPowerOfTwoBufferSize()
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*/
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@Override
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protected int getPowerOfTwoBufferSize() {
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//Larger size for historically larger opcodes
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return (17); // 2^17 == 131,072
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}
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/**
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* Serializes the subclass specific items to the supplied NetMsgWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) {
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Regions region = this.ch.getRegion();
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//region loading seralization. serialzes building level and floor. -1 = not in building.
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if (region == null){
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writer.putInt(-1);
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writer.putInt(-1);
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}else{
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Building regionBuilding = Regions.GetBuildingForRegion(region);
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if (regionBuilding == null){
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writer.putInt(-1);
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writer.putInt(-1);
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}else{
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writer.putInt(region.getLevel());
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writer.putInt(region.getRoom());
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}
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}
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writer.putVector3f(ch.getLoc());
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try {
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PlayerCharacter.serializeForClientMsgFull(this.ch,writer);
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} catch (SerializationException e) {
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Logger.error(e);
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}
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}
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/**
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* Deserializes the subclass specific items from the supplied NetMsgReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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int unknown1 = reader.getInt();
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int unknown2 = reader.getInt();
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int unknown3 = reader.getInt();
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int unknown4 = reader.getInt();
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int unknown5 = reader.getInt();
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int unknown6 = reader.getInt();
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int unknown7 = reader.getInt();
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// TODO finish deserialization implementation.
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}
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public PlayerCharacter getChar() {
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return this.ch;
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}
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}
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