Initial Repository Push
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/*
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HashSet<Integer> playerFriendSet = PlayerFriendsMap.get(playerUID);
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playerFriendSet.add(friendUID); * Copyright 2013 MagicBane Emulator Project
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* All Rights Reserved
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*/
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package engine.net.client.msg;
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import engine.Enum.GameObjectType;
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import engine.gameManager.SessionManager;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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import engine.objects.PlayerCharacter;
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public class UpdateFriendStatusMessage extends ClientNetMsg {
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public int statusType;
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public PlayerCharacter player;
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public boolean online = true;
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/**
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* This is the general purpose constructor.
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*/
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public UpdateFriendStatusMessage(PlayerCharacter player) {
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super(Protocol.UPDATEFRIENDSTATUS);
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this.player = player;
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this.online = SessionManager.getPlayerCharacterByID(player.getObjectUUID()) != null ? true : false;
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public UpdateFriendStatusMessage(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.UPDATEFRIENDSTATUS, origin, reader);
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}
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/**
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* Copy constructor
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*/
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public UpdateFriendStatusMessage(UpdateFriendStatusMessage msg) {
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super(Protocol.UPDATEFRIENDSTATUS);
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}
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/**
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* Deserializes the subclass specific items from the supplied ByteBufferReader.
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*/
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//message is serialize only, no need for deserialize.
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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reader.getInt();
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reader.getInt();
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reader.getInt();
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reader.getInt();
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this.statusType = reader.getInt();
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}
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/**
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* Serializes the subclass specific items to the supplied ByteBufferWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) {
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writer.putInt(GameObjectType.PlayerCharacter.ordinal());
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writer.putInt(player.getObjectUUID());
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writer.putString(player.getCombinedName());
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writer.putInt(online ? 0 : 1);
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writer.putInt(player.friendStatus.ordinal());
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}
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}
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