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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg.guild;
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import engine.Enum;
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import engine.Enum.GameObjectType;
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import engine.gameManager.SessionManager;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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import engine.net.client.msg.ClientNetMsg;
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import engine.objects.Guild;
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import engine.objects.GuildHistory;
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import engine.objects.GuildStatusController;
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import engine.objects.PlayerCharacter;
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import java.util.ArrayList;
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public class GuildListMsg extends ClientNetMsg {
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private GuildListMessageType glm;
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/**
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* Type 1 Constructor - Guild Roster
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*/
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public GuildListMsg(Guild g) {
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super(Protocol.SENDMEMBERENTRY);
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this.glm = new GuildListMessageType1(g);
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}
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/**
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* Type 4 Constructor - Guild History
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*/
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public GuildListMsg(PlayerCharacter pc) {
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super(Protocol.SENDMEMBERENTRY);
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this.glm = new GuildListMessageType2(pc);
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public GuildListMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.SENDMEMBERENTRY, origin, reader);
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}
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/**
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* Serializes the subclass specific items to the supplied ByteBufferWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) {
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//TODO Find Default and null check this
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this.glm._serialize(writer);
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}
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/**
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* Deserializes the subclass specific items from the supplied ByteBufferReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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/*
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*
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* The Server should never receive this message directly.
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* Instances in recordings will need to be decoded by hand,
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* converting from our format to the standard format will
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* cause more problems than its worth to fix.
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*
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this.unknown01 = reader.getInt();
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this.unknown02 = reader.getInt();
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this.unknown03 = reader.get();
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this.unknown04 = reader.getInt();
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this.unknown05 = reader.get();
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this.unknown06 = reader.getInt();
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int size = reader.getInt();
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for (int i = 0; i < size; i++) {
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GuildTableList gt = new GuildTableList();
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reader.getInt(); // Player Character ID Type
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gt.setUUID(reader.getInt());
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gt.setName(reader.getString());
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gt.setActionType(reader.get());
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gt.setGuildTitle(reader.getInt());
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gt.setGuildRank(reader.getInt());
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gt.setUnknown02(reader.getInt());
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gt.setUnknown03(reader.getInt());
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gt.setUnknown04(reader.getInt());
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gt.setUnknown05(reader.getInt());
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gt.setUnknown06(reader.getInt());
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gt.setUnknown07(reader.getInt());
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}
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*/
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}
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@Override
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protected int getPowerOfTwoBufferSize() {
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// Larger size for historically larger opcodes
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return 15;
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}
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}
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abstract class GuildListMessageType {
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public ArrayList<Guild> history = new ArrayList<>();
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abstract void _serialize(ByteBufferWriter writer);
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}
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class GuildListMessageType1 extends GuildListMessageType {
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private Guild g;
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public GuildListMessageType1(Guild g) {
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this.g = g;
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}
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@Override
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void _serialize(ByteBufferWriter writer) {
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Enum.GuildType gt = Enum.GuildType.getGuildTypeFromInt(g.getCharter());
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writer.putInt(1);
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writer.putInt(gt.ordinal()); //Charter Type
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writer.putInt(1); //Always 1?
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writer.put((byte) 1);
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writer.put((byte) 0);
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writer.putInt(gt.getNumberOfRanks()); //Number of Ranks
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ArrayList<PlayerCharacter> guildRoster = Guild.GuildRoster(g);
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writer.putInt(guildRoster.size() + g.getBanishList().size());
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// Send guild list of each player
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for (PlayerCharacter player : guildRoster) {
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byte isActive = SessionManager.getPlayerCharacterByID(player.getObjectUUID()) != null ? (byte)1 : (byte)0;
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writer.putInt(Enum.GameObjectType.PlayerCharacter.ordinal());
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writer.putInt(player.getObjectUUID());
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writer.putString(player.getCombinedName());
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writer.put(isActive); //Active?
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writer.putInt(GuildStatusController.getTitle(player.getGuildStatus()));
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writer.putInt(GuildStatusController.getRank(player.getGuildStatus()));
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writer.putInt(0); // 1/2 has no effect
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writer.putInt(0); // 1 has no effect
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writer.putInt(0); // 1 has no effect
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writer.putInt(0); // 1 has no effect
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writer.putInt(GuildStatusController.getRank(player.getGuildStatus()));
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writer.putInt(0); // window failed to open when set to 1
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}
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for (PlayerCharacter banished : g.getBanishList()){
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byte isActive = SessionManager.getPlayerCharacterByID(banished.getObjectUUID()) != null ? (byte)1 : (byte)0;
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writer.putInt(Enum.GameObjectType.PlayerCharacter.ordinal());
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writer.putInt(banished.getObjectUUID());
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writer.putString(banished.getCombinedName());
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writer.put(isActive); //Active?
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writer.putInt(GuildStatusController.getTitle(banished.getGuildStatus()));
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writer.putInt(3);
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writer.putInt(0); // 1/2 has no effect
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writer.putInt(0); // 1 has no effect
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writer.putInt(0); // 1 has no effect
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writer.putInt(0); // 1 has no effect
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writer.putInt(3);
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writer.putInt(0); // window failed to open when set to 1
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}
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}
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}
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class GuildListMessageType2 extends GuildListMessageType {
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private PlayerCharacter pc;
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public GuildListMessageType2(PlayerCharacter pc) {
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this.pc = pc;
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}
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@Override
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void _serialize(ByteBufferWriter writer) {
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Guild g = pc.getGuild();
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writer.putInt(4);
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writer.putInt(0);
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writer.putInt(0);
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writer.putInt(0);
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writer.put((byte) 0);
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writer.put((byte) 0);
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writer.putInt(1);
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writer.putInt(pc.getObjectType().ordinal());
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writer.putInt(pc.getObjectUUID());
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writer.putString(pc.getCombinedName());
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writer.put((byte) 1);
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writer.putInt(GuildStatusController.getTitle(pc.getGuildStatus())); //Title Maybe?
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writer.putInt(GuildStatusController.getRank(pc.getGuildStatus())); //Rank?
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writer.putInt(pc.getRaceToken()); //race token
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writer.putInt(pc.getBaseClassToken()); //class token
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writer.putInt(2); //PAD
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writer.putInt(pc.getLevel());
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writer.putInt(g.getCharter());
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//TODO Get Guild History from the DB
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//ArrayList<GuildHistory> history = DbManager.GuildQueries.GET_GUILD_HISTORY_OF_PLAYER((int)pc.getPlayerUUID());
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writer.putInt(pc.getGuildHistory().size()); //Number of Entries
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for(GuildHistory guildHistory : pc.getGuildHistory()) {
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writer.putInt(guildHistory.getHistoryType().getType());
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writer.putInt(GameObjectType.Guild.ordinal());
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writer.putInt((int) guildHistory.getGuildID());
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writer.putString(guildHistory.getGuildName());
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writer.putInt(0);
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writer.putDateTime(guildHistory.getTime());
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}
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}
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}
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