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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.powers.poweractions;
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import engine.Enum.BuildingGroup;
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import engine.Enum.GameObjectType;
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import engine.gameManager.ChatManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.objects.Building;
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import engine.objects.PlayerCharacter;
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import engine.powers.ActionsBase;
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import engine.powers.PowersBase;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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public class SpireDisablePowerAction extends AbstractPowerAction {
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/**
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* ResultSet Constructor
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*/
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public SpireDisablePowerAction(ResultSet rs) throws SQLException {
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super(rs);
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}
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (awo == null)
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return;
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if (source == null)
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return;
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PlayerCharacter pc = null;
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if (source.getObjectType() == GameObjectType.PlayerCharacter)
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pc = (PlayerCharacter)source;
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else
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return;
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if (awo.getObjectType() != GameObjectType.Building)
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return;
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//Check if Building is Spire.
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Building spire = (Building)awo;
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if ((spire.getBlueprintUUID() == 0) ||
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(spire.getBlueprint() != null && spire.getBlueprint().getBuildingGroup() != BuildingGroup.SPIRE)) {
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ChatManager.chatSystemError((PlayerCharacter)source, "This Building is not a spire.");
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return;
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}
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if (!spire.isSpireIsActive())
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return;
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spire.disableSpire(false);
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if (trains > 20)
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trains = 20;
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long duration = trains * 4500 + 30000;
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spire.setTimeStamp("DISABLED", System.currentTimeMillis() + duration);
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}
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@Override
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protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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}
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
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int numTrains, ActionsBase ab, PowersBase pb, int duration) {
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// TODO Auto-generated method stub
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}
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}
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