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Ordinal comparisons refactored.

combat-2
MagicBot 1 year ago
parent
commit
bdf14b8f24
  1. 21
      src/engine/mobileAI/MobAI.java

21
src/engine/mobileAI/MobAI.java

@ -165,7 +165,7 @@ public class MobAI { @@ -165,7 +165,7 @@ public class MobAI {
if (playercity != null)
for (Mob guard : playercity.getParent().zoneMobSet)
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
if (guard.BehaviourType != null && guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
guard.setCombatTarget(mob);
@ -260,7 +260,7 @@ public class MobAI { @@ -260,7 +260,7 @@ public class MobAI {
//guard captains inherit barracks patrol points dynamically
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) {
Building barracks = mob.building;
@ -608,7 +608,7 @@ public class MobAI { @@ -608,7 +608,7 @@ public class MobAI {
if (mob.despawned && mob.isPlayerGuard) {
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion)) {
if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) {
//minions don't respawn while guard captain is dead
@ -625,7 +625,7 @@ public class MobAI { @@ -625,7 +625,7 @@ public class MobAI {
//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
if (mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal())
if (mob.BehaviourType.equals(Enum.MobBehaviourType.Pet1) == false)
CheckToSendMobHome(mob);
return;
@ -646,7 +646,7 @@ public class MobAI { @@ -646,7 +646,7 @@ public class MobAI {
return;
}
if (mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal())
if (mob.BehaviourType.equals(Enum.MobBehaviourType.Pet1) == false)
CheckToSendMobHome(mob);
if (mob.getCombatTarget() != null) {
@ -893,7 +893,8 @@ public class MobAI { @@ -893,7 +893,8 @@ public class MobAI {
if (mob.getCombatTarget() == null)
return;
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false &&
mob.BehaviourType.equals(Enum.MobBehaviourType.Pet1) == false) {
mob.setCombatTarget(null);
return;
@ -912,7 +913,7 @@ public class MobAI { @@ -912,7 +913,7 @@ public class MobAI {
if (mob.BehaviourType.isAgressive) {
if (mob.isPlayerGuard()) {
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
CheckForPlayerGuardAggro(mob);
} else {
CheckForAggro(mob);
@ -932,7 +933,7 @@ public class MobAI { @@ -932,7 +933,7 @@ public class MobAI {
PowersManager.useMobPower(mob, mob, recall, 40);
mob.setCombatTarget(null);
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) {
if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain) && mob.isAlive()) {
//guard captain pulls his minions home with him
@ -1246,7 +1247,7 @@ public class MobAI { @@ -1246,7 +1247,7 @@ public class MobAI {
if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
return false;
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion)) {
if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) {
return true;
}
@ -1331,7 +1332,7 @@ public class MobAI { @@ -1331,7 +1332,7 @@ public class MobAI {
MovementUtilities.aiMove(mob, mob.destination, true);
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) {
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
//make sure mob is out of combat stance

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