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@ -165,7 +165,7 @@ public class MobAI {
@@ -165,7 +165,7 @@ public class MobAI {
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if (playercity != null) |
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for (Mob guard : playercity.getParent().zoneMobSet) |
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if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) |
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if (guard.BehaviourType != null && guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) |
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if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild())) |
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guard.setCombatTarget(mob); |
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@ -260,7 +260,7 @@ public class MobAI {
@@ -260,7 +260,7 @@ public class MobAI {
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//guard captains inherit barracks patrol points dynamically
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { |
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) { |
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Building barracks = mob.building; |
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@ -608,7 +608,7 @@ public class MobAI {
@@ -608,7 +608,7 @@ public class MobAI {
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if (mob.despawned && mob.isPlayerGuard) { |
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { |
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion)) { |
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if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) { |
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//minions don't respawn while guard captain is dead
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@ -625,7 +625,7 @@ public class MobAI {
@@ -625,7 +625,7 @@ public class MobAI {
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//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
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if (mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) |
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.Pet1) == false) |
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CheckToSendMobHome(mob); |
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return; |
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@ -646,7 +646,7 @@ public class MobAI {
@@ -646,7 +646,7 @@ public class MobAI {
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return; |
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} |
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if (mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) |
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.Pet1) == false) |
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CheckToSendMobHome(mob); |
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if (mob.getCombatTarget() != null) { |
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@ -893,7 +893,8 @@ public class MobAI {
@@ -893,7 +893,8 @@ public class MobAI {
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if (mob.getCombatTarget() == null) |
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return; |
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if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) { |
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if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && |
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mob.BehaviourType.equals(Enum.MobBehaviourType.Pet1) == false) { |
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mob.setCombatTarget(null); |
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return; |
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@ -912,7 +913,7 @@ public class MobAI {
@@ -912,7 +913,7 @@ public class MobAI {
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if (mob.BehaviourType.isAgressive) { |
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if (mob.isPlayerGuard()) { |
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) |
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) |
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CheckForPlayerGuardAggro(mob); |
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} else { |
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CheckForAggro(mob); |
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@ -932,7 +933,7 @@ public class MobAI {
@@ -932,7 +933,7 @@ public class MobAI {
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PowersManager.useMobPower(mob, mob, recall, 40); |
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mob.setCombatTarget(null); |
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) { |
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain) && mob.isAlive()) { |
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//guard captain pulls his minions home with him
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@ -1246,7 +1247,7 @@ public class MobAI {
@@ -1246,7 +1247,7 @@ public class MobAI {
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if (mob.getGuild().getNation().equals(target.getGuild().getNation())) |
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return false; |
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { |
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion)) { |
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if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { |
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return true; |
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} |
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@ -1331,7 +1332,7 @@ public class MobAI {
@@ -1331,7 +1332,7 @@ public class MobAI {
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MovementUtilities.aiMove(mob, mob.destination, true); |
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { |
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) { |
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { |
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//make sure mob is out of combat stance
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