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Iteration bugfix.

master
MagicBot 2 years ago
parent
commit
beb9d5927e
  1. 5
      src/engine/gameManager/BuildingManager.java

5
src/engine/gameManager/BuildingManager.java

@ -27,7 +27,6 @@ import java.time.LocalDateTime; @@ -27,7 +27,6 @@ import java.time.LocalDateTime;
import java.time.ZoneId;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
public enum BuildingManager {
@ -41,9 +40,9 @@ public enum BuildingManager { @@ -41,9 +40,9 @@ public enum BuildingManager {
int numOfSlots = _slotLocations.get(building.meshUUID).size();
for (int i = 1; i < numOfSlots; i++) {
for (int i = 1; i <= numOfSlots; i++) {
if (!building.getHirelings().containsValue(i))
return i;
return i;
}
return -1;
}

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