fortitudes handled last
This commit is contained in:
@@ -125,7 +125,7 @@ public class Resists {
|
||||
}
|
||||
|
||||
//Handle Fortitudes
|
||||
private static float handleFortitude(AbstractCharacter target, DamageType type, float damage) {
|
||||
public static float handleFortitude(AbstractCharacter target, DamageType type, float damage) {
|
||||
if (target == null || !(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
|
||||
return damage;
|
||||
PlayerBonuses bonus = target.getBonuses();
|
||||
@@ -456,10 +456,11 @@ public class Resists {
|
||||
//handle fortitudes
|
||||
//damage = handleFortitude(target, type, damage);
|
||||
//calculate armor piercing
|
||||
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
|
||||
float damageAfterResists = damage;
|
||||
if(type.equals(DamageType.Pierce) || type.equals(DamageType.Crush) || type.equals(DamageType.Slash))
|
||||
damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
|
||||
//float ap = 0;
|
||||
//if(type.equals(DamageType.Pierce) || type.equals(DamageType.Crush) || type.equals(DamageType.Slash))
|
||||
//source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
|
||||
|
||||
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f));
|
||||
//check to see if any damage absorbers should cancel
|
||||
if (target != null) {
|
||||
//debug damage shields if any found
|
||||
@@ -479,7 +480,7 @@ public class Resists {
|
||||
}
|
||||
target.cancelOnTakeDamage(type, (damageAfterResists));
|
||||
}
|
||||
damageAfterResists = handleFortitude(target, type, damageAfterResists);
|
||||
//damageAfterResists = handleFortitude(target, type, damageAfterResists);
|
||||
return damageAfterResists;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user