Browse Source

Codepath conforms to bootstrap copy of the 5 copies.

master
MagicBot 1 year ago
parent
commit
bf24573e88
  1. 13
      src/engine/net/client/handlers/MinionTrainingMsgHandler.java

13
src/engine/net/client/handlers/MinionTrainingMsgHandler.java

@ -4,7 +4,10 @@ import engine.Enum;
import engine.Enum.DispatchChannel; import engine.Enum.DispatchChannel;
import engine.InterestManagement.WorldGrid; import engine.InterestManagement.WorldGrid;
import engine.exception.MsgSendException; import engine.exception.MsgSendException;
import engine.gameManager.*; import engine.gameManager.BuildingManager;
import engine.gameManager.DbManager;
import engine.gameManager.NPCManager;
import engine.gameManager.SessionManager;
import engine.math.Vector3fImmutable; import engine.math.Vector3fImmutable;
import engine.net.Dispatch; import engine.net.Dispatch;
import engine.net.DispatchMessage; import engine.net.DispatchMessage;
@ -152,17 +155,23 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
// toCreate.despawn(); // toCreate.despawn();
if (toCreate != null) { if (toCreate != null) {
toCreate.setSpawnTime(10); toCreate.setSpawnTime(10);
Building building = BuildingManager.getBuilding(((MinionTrainingMessage) baseMsg).getBuildingID()); Building building = BuildingManager.getBuilding(((MinionTrainingMessage) baseMsg).getBuildingID());
int slot = ((NPC) toCreate.npcOwner).getSiegeMinionMap().get(toCreate); int slot = ((NPC) toCreate.npcOwner).getSiegeMinionMap().get(toCreate);
Vector3fImmutable slotLocation; Vector3fImmutable slotLocation;
toCreate.building = building; toCreate.building = building;
toCreate.parentZone = zone; toCreate.parentZone = zone;
BuildingLocation buildingLocation = BuildingManager._slotLocations.get(building.meshUUID).get(slot); BuildingLocation buildingLocation = BuildingManager._slotLocations.get(building.meshUUID).get(slot);
slotLocation = building.getLoc().add(buildingLocation.getLocation()); slotLocation = building.getLoc().add(buildingLocation.getLocation());
toCreate.setBindLoc(slotLocation); toCreate.setBindLoc(slotLocation);
zone.zoneMobSet.add(toCreate); zone.zoneMobSet.add(toCreate);
MovementManager.translocate(toCreate, toCreate.getBindLoc(), toCreate.npcOwner.region); toCreate.setLoc(toCreate.getBindLoc());
//MovementManager.translocate(toCreate, toCreate.getBindLoc(), toCreate.npcOwner.region);
} }
} }

Loading…
Cancel
Save