Browse Source

Removed flight job bonus code.

pull/13/head
MagicBot 2 years ago
parent
commit
bf87894f8c
  1. 94
      src/engine/gameManager/MovementManager.java
  2. 40
      src/engine/jobs/FlightJob.java

94
src/engine/gameManager/MovementManager.java

@ -18,7 +18,6 @@ import engine.exception.MsgSendException; @@ -18,7 +18,6 @@ import engine.exception.MsgSendException;
import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.ChangeAltitudeJob;
import engine.jobs.FlightJob;
import engine.math.Bounds;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
@ -339,61 +338,7 @@ public enum MovementManager { @@ -339,61 +338,7 @@ public enum MovementManager {
}
//Update for when the character is in flight
public static void updateFlight(PlayerCharacter pc, ChangeAltitudeMsg msg, int duration) {
if (pc == null)
return;
// clear flight timer job as we are about to update stuff and submit a new job
pc.clearTimer(flightTimerJobName);
if (!pc.isActive()) {
pc.setAltitude(0);
pc.setDesiredAltitude(0);
pc.setTakeOffTime(0);
return;
}
// Check to see if we are mid height change
JobContainer cjc = pc.getTimers().get(changeAltitudeTimerJobName);
if (cjc != null) {
addFlightTimer(pc, msg, MBServerStatics.FLY_FREQUENCY_MS);
return;
}
// Altitude is zero, do nothing
if (pc.getAltitude() < 1)
return;
//make sure player is still allowed to fly
boolean canFly = false;
PlayerBonuses bonus = pc.getBonuses();
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && pc.isAlive())
canFly = true;
// if stam less that 2 - time to force a landing
if (pc.getStamina() < 10f || !canFly) {
PlayerCharacter.GroundPlayer(pc);
// dont call stop movement here as we want to
// preserve endloc
//pc.stopMovement();
// sync world location
pc.setLoc(pc.getLoc());
// force a landing
msg.setStartAlt(pc.getAltitude());
msg.setTargetAlt(0);
msg.setAmountToMove(pc.getAltitude());
msg.setUp(false);
DispatchMessage.dispatchMsgToInterestArea(pc, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
MovementManager.addChangeAltitudeTimer(pc, msg.getStartAlt(), msg.getTargetAlt(), (int) (MBServerStatics.HEIGHT_CHANGE_TIMER_MS * pc.getAltitude()));
pc.setAltitude(msg.getStartAlt() - 10);
} else //Add a new flight timer to check stam / force land
if (pc.getAltitude() > 0)
addFlightTimer(pc, msg, MBServerStatics.FLY_FREQUENCY_MS);
}
public static void finishChangeAltitude(AbstractCharacter ac, float targetAlt) {
@ -529,27 +474,6 @@ public enum MovementManager { @@ -529,27 +474,6 @@ public enum MovementManager {
member.setEndLoc(destination);
}
}
//Getting rid of flgith timer.
public static void addFlightTimer(PlayerCharacter pc, ChangeAltitudeMsg msg, int duration) {
if (pc == null || pc.getTimers() == null)
return;
if (!pc.getTimers().containsKey(flightTimerJobName)) {
FlightJob ftj = new FlightJob(pc, msg, duration);
JobContainer jc = JobScheduler.getInstance().scheduleJob(ftj, duration);
pc.getTimers().put(flightTimerJobName, jc);
}
}
public static void addChangeAltitudeTimer(PlayerCharacter pc, float startAlt, float targetAlt, int duration) {
if (pc == null || pc.getTimers() == null)
return;
ChangeAltitudeJob catj = new ChangeAltitudeJob(pc, startAlt, targetAlt);
JobContainer jc = JobScheduler.getInstance().scheduleJob(catj, duration);
pc.getTimers().put(changeAltitudeTimerJobName, jc);
}
public static void translocate(AbstractCharacter teleporter, Vector3fImmutable targetLoc, Regions region) {
@ -557,15 +481,10 @@ public enum MovementManager { @@ -557,15 +481,10 @@ public enum MovementManager {
if (targetLoc == null)
return;
Vector3fImmutable oldLoc = new Vector3fImmutable(teleporter.getLoc());
teleporter.stopMovement(targetLoc);
teleporter.setRegion(region);
//mobs ignore region sets for now.
if (teleporter.getObjectType().equals(GameObjectType.Mob)){
@ -588,17 +507,11 @@ public enum MovementManager { @@ -588,17 +507,11 @@ public enum MovementManager {
public static void translocateToObject(AbstractCharacter teleporter, AbstractWorldObject worldObject) {
Vector3fImmutable targetLoc = teleporter.getLoc();
Vector3fImmutable oldLoc = new Vector3fImmutable(teleporter.getLoc());
teleporter.stopMovement(teleporter.getLoc());
teleporter.stopMovement(teleporter.getLoc());
//mobs ignore region sets for now.
if (teleporter.getObjectType().equals(GameObjectType.Mob)){
@ -609,6 +522,7 @@ public enum MovementManager { @@ -609,6 +522,7 @@ public enum MovementManager {
DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
return;
}
boolean collide = false;
int maxFloor = -1;
int buildingID = 0;
@ -619,6 +533,7 @@ public enum MovementManager { @@ -619,6 +533,7 @@ public enum MovementManager {
if (collide)
break;
}
if (!collide) {
teleporter.setInBuildingID(0);
teleporter.setInBuilding(-1);
@ -633,7 +548,6 @@ public enum MovementManager { @@ -633,7 +548,6 @@ public enum MovementManager {
}
}
TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, targetLoc.getX(), targetLoc.getY(), targetLoc.getZ(), 0, -1, -1);
//we shouldnt need to send teleport message to new area, as loadjob should pick it up.
// DispatchMessage.dispatchMsgToInterestArea(teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);

40
src/engine/jobs/FlightJob.java

@ -1,40 +0,0 @@ @@ -1,40 +0,0 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.jobs;
import engine.gameManager.MovementManager;
import engine.job.AbstractScheduleJob;
import engine.net.client.msg.ChangeAltitudeMsg;
import engine.objects.PlayerCharacter;
public class FlightJob extends AbstractScheduleJob {
private final PlayerCharacter pc;
private final ChangeAltitudeMsg msg;
private final int duration;
public FlightJob(PlayerCharacter pc, ChangeAltitudeMsg msg, int duration) {
super();
this.msg = msg;
this.duration = duration;
this.pc = pc;
}
@Override
protected void doJob() {
if (this.pc != null && this.msg != null)
MovementManager.updateFlight(pc, msg, duration);
}
@Override
protected void _cancelJob() {
}
}
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