Browse Source

PlayerCombatStats dex penalty applied correctly

lakebane-dex-penalty
FatBoy-DOTC 4 days ago
parent
commit
c01e87ee8b
  1. 11
      src/engine/objects/PlayerCombatStats.java

11
src/engine/objects/PlayerCombatStats.java

@ -7,6 +7,7 @@ import org.pmw.tinylog.Logger; @@ -7,6 +7,7 @@ import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap;
public class PlayerCombatStats {
@ -534,10 +535,10 @@ public class PlayerCombatStats { @@ -534,10 +535,10 @@ public class PlayerCombatStats {
masteryName = weapon.getItemBase().getMastery();
}
if(this.owner.skills.containsKey(skillName))
weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();
weaponSkill = this.owner.skills.get(skillName).getSkillPercentFromTrains();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
if(this.owner.skills.containsKey(masteryName))
masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();
masterySkill = this.owner.skills.get(masteryName).getSkillPercentFromTrains();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
float dexterity = getDexAfterPenalty(this.owner);
@ -578,7 +579,7 @@ public class PlayerCombatStats { @@ -578,7 +579,7 @@ public class PlayerCombatStats {
//Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense
// + (Primary weapon skill / 2) + (Weapon mastery skill/ 2) + ROUND((Dexterity-Dex penalty),0) * 2 + Flat bonuses from rings or cloth
float defense = (1 + armorSkill/ 50) * armorDefense;
float defense = (1 + armorSkill / 50) * armorDefense;
defense += (1 + blockSkill / 100) * shieldDefense;
defense += (weaponSkill / 2);
defense += (masterySkill / 2);
@ -586,7 +587,9 @@ public class PlayerCombatStats { @@ -586,7 +587,9 @@ public class PlayerCombatStats {
defense += flatBonuses;
defense *= luckyRune;
defense *= stanceMod;
defense = Math.round(defense);
this.defense = (int) defense;
}
@ -664,7 +667,7 @@ public class PlayerCombatStats { @@ -664,7 +667,7 @@ public class PlayerCombatStats {
modAmount *= (1 + pc.getBonuses().getFloatPercentAll(Enum.ModType.Skill, sourceType));
}
float modifiedAmount = Math.round(modAmount);
float modifiedAmount = (float) Math.round(modAmount);
return modifiedAmount;
}

Loading…
Cancel
Save