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@ -159,7 +159,8 @@ public enum CombatManager { |
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attackRange += 4; // need to add 4 to the attack range to offset where the client stops short of legitimate range
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attackRange += 4; // need to add 4 to the attack range to offset where the client stops short of legitimate range
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if (attackRange > 15 && attacker.isMoving()) { |
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float distance = target.loc.distance(attacker.loc); |
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if (attackRange > 25 && attacker.isMoving()) { |
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//cannot shoot bow while moving;
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//cannot shoot bow while moving;
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return; |
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return; |
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} |
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} |
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