@ -1348,7 +1348,7 @@ public class CharacterItemManager {
@@ -1348,7 +1348,7 @@ public class CharacterItemManager {
Item gold = this . getGoldInventory ( ) ;
if ( cost < = 0 | | ( gold . getNumOfItems ( ) - cost ) < 0 ) {
ChatManager . chatSystemError ( ( PlayerCharacter ) this . getOwner ( ) , "Not Enough Gold" ) ;
ChatManager . chatSystemError ( ( PlayerCharacter ) this . getOwner ( ) , "Not Enough Gold: " + "COST: " + cost ) ;
return false ;
}
@ -1364,7 +1364,6 @@ public class CharacterItemManager {
@@ -1364,7 +1364,6 @@ public class CharacterItemManager {
// if the NPC is not slotted.
if ( vendorBuilding = = null ) {
ChatManager . chatSystemError ( ( PlayerCharacter ) this . getOwner ( ) , "Failed To Modify Gold" ) ;
return this . modifyInventoryGold ( - cost ) ;
}
@ -1376,14 +1375,12 @@ public class CharacterItemManager {
@@ -1376,14 +1375,12 @@ public class CharacterItemManager {
if ( pc . getClientConnection ( ) ! = null )
ErrorPopupMsg . sendErrorPopup ( pc , 206 ) ;
}
ChatManager . chatSystemError ( ( PlayerCharacter ) this . getOwner ( ) , "Strongbox Full" ) ;
return false ;
}
// Update strongbox and inventory gold
if ( ! this . modifyInventoryGold ( - cost ) ) {
ChatManager . chatSystemError ( ( PlayerCharacter ) this . getOwner ( ) , "Modify Gold Fail 2" ) ;
return false ;
}
City buildingCity = vendorBuilding . getCity ( ) ;
@ -1392,18 +1389,15 @@ public class CharacterItemManager {
@@ -1392,18 +1389,15 @@ public class CharacterItemManager {
buildingCity . transactionLock . writeLock ( ) . lock ( ) ;
try {
if ( ! vendorBuilding . transferGold ( buildingDeposit , true ) ) {
ChatManager . chatSystemError ( ( PlayerCharacter ) this . getOwner ( ) , "Failed Transfer Gold" ) ;
return false ;
}
} catch ( Exception e ) {
Logger . error ( e ) ;
ChatManager . chatSystemError ( ( PlayerCharacter ) this . getOwner ( ) , "Catch Fail" ) ;
return false ;
} finally {
buildingCity . transactionLock . writeLock ( ) . unlock ( ) ;
}
} else if ( ! vendorBuilding . transferGold ( buildingDeposit , true ) ) {
ChatManager . chatSystemError ( ( PlayerCharacter ) this . getOwner ( ) , "Vendor Building Transfer Gold" ) ;
return false ;
}
return true ;