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mob aggro issue

lakebane-master
FatBoy-DOTC 8 months ago
parent
commit
c197a385c5
  1. 11
      src/engine/mobileAI/MobAI.java

11
src/engine/mobileAI/MobAI.java

@ -658,6 +658,17 @@ public class MobAI {
//no players loaded, no need to proceed //no players loaded, no need to proceed
if (mob.playerAgroMap.isEmpty()) { if (mob.playerAgroMap.isEmpty()) {
//attempt to reload agro map
HashSet<AbstractWorldObject> players = WorldGrid.getObjectsInRangePartial(mob.loc, mob.getAggroRange(), MBServerStatics.MASK_PLAYER);
if(players.size() > 0){
for(AbstractWorldObject player : players){
if(mob.playerAgroMap.containsKey(player.getObjectUUID()) == false) {
PlayerCharacter pc = (PlayerCharacter) player;
mob.playerAgroMap.put(pc.getObjectUUID(), 0.0f);
}
}
}
if(mob.getCombatTarget() != null) if(mob.getCombatTarget() != null)
mob.setCombatTarget(null); mob.setCombatTarget(null);
return; return;

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