Renamed class to not conflict with the java.lang version.
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@@ -9,10 +9,10 @@
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package engine.objects;
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import engine.Enum;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.gameManager.DbManager;
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import engine.mbEnums;
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import engine.mbEnums.ModType;
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import engine.mbEnums.SourceType;
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import engine.net.ByteBufferWriter;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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@@ -260,7 +260,7 @@ public class CharacterSkill extends AbstractGameObject {
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this.numTrains.set(trains);
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this.ownerUID = mob.getObjectUUID();
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this.isMobOwner = true;
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boolean isGuard = mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) || mob.agentType.equals(Enum.AIAgentType.GUARDMINION);
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boolean isGuard = mob.agentType.equals(mbEnums.AIAgentType.GUARDCAPTAIN) || mob.agentType.equals(mbEnums.AIAgentType.GUARDMINION);
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calculateMobBaseAmount(isGuard);
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calculateModifiedAmount(isGuard);
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@@ -388,8 +388,8 @@ public class CharacterSkill extends AbstractGameObject {
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int available = 0;
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//get racial bonus;
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if (pc.race.getRaceType().equals(Enum.RaceType.HUMANMALE) ||
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pc.race.getRaceType().equals(Enum.RaceType.HUMANFEMALE))
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if (pc.race.getRaceType().equals(mbEnums.RaceType.HUMANMALE) ||
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pc.race.getRaceType().equals(mbEnums.RaceType.HUMANFEMALE))
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raceBonus = 1; //Human racial bonus;
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//get base class trains
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@@ -481,7 +481,7 @@ public class CharacterSkill extends AbstractGameObject {
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* Don't Call this directly. Instead call pc.calculateSkills().
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*/
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public static void calculateSkills(AbstractCharacter absChar) {
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if (absChar == null && absChar.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) == false)
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if (absChar == null && absChar.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) == false)
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return;
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PlayerCharacter pc = (PlayerCharacter) absChar;
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