Renamed class to not conflict with the java.lang version.

This commit is contained in:
2024-04-05 07:59:44 -04:00
parent dd84615ca1
commit c1ee6f5b52
388 changed files with 1807 additions and 1779 deletions
+7 -7
View File
@@ -9,11 +9,11 @@
package engine.server.login;
import engine.Enum;
import engine.gameManager.*;
import engine.job.JobScheduler;
import engine.jobs.CSessionCleanupJob;
import engine.jobs.DisconnectJob;
import engine.mbEnums;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.Network;
@@ -87,7 +87,7 @@ public class LoginServer {
loginServer = new LoginServer();
ConfigManager.loginServer = loginServer;
ConfigManager.serverType = Enum.ServerType.LOGINSERVER;
ConfigManager.serverType = mbEnums.ServerType.LOGINSERVER;
if (ConfigManager.init() == false) {
Logger.error("ABORT! Missing config entry!");
@@ -192,7 +192,7 @@ public class LoginServer {
origin.sendMsg(msg);
} else {
Dispatch dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
}
@@ -314,7 +314,7 @@ public class LoginServer {
DbManager.KitQueries.GET_ALL_KITS();
Logger.info("Initializing Race data");
Enum.RaceType.initRaceTypeTables();
mbEnums.RaceType.initRaceTypeTables();
Race.loadAllRaces();
Logger.info("Initializing Errant Guild");
@@ -491,11 +491,11 @@ public class LoginServer {
switch (objectType) {
case "account":
DbManager.removeFromCache(Enum.GameObjectType.Account, objectUUID);
DbManager.removeFromCache(mbEnums.GameObjectType.Account, objectUUID);
break;
case "character":
DbManager.removeFromCache(Enum.GameObjectType.PlayerCharacter, objectUUID);
PlayerCharacter player = (PlayerCharacter) DbManager.getObject(Enum.GameObjectType.PlayerCharacter, objectUUID);
DbManager.removeFromCache(mbEnums.GameObjectType.PlayerCharacter, objectUUID);
PlayerCharacter player = (PlayerCharacter) DbManager.getObject(mbEnums.GameObjectType.PlayerCharacter, objectUUID);
PlayerCharacter.initializePlayer(player);
player.getAccount().characterMap.replace(player.getObjectUUID(), player);
Logger.info("Player active state is : " + player.isActive());