Handler filled in with logic.

This commit is contained in:
2023-09-10 13:52:04 -04:00
parent 63bf0b6070
commit c24913d124
3 changed files with 61 additions and 75 deletions
@@ -1,14 +1,17 @@
package engine.net.client.handlers;
import engine.Enum.DispatchChannel;
import engine.Enum;
import engine.exception.MsgSendException;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.gameManager.BuildingManager;
import engine.gameManager.CombatManager;
import engine.net.client.ClientConnection;
import engine.net.client.msg.AttackCmdMsg;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.KeepAliveServerClientMsg;
import engine.net.client.msg.TargetedActionMsg;
import engine.objects.AbstractWorldObject;
import engine.objects.Mob;
import engine.objects.PlayerCharacter;
import org.pmw.tinylog.Logger;
/*
* @Author:
@@ -25,22 +28,67 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
PlayerCharacter pc = origin.getPlayerCharacter();
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
// Member variable declaration
KeepAliveServerClientMsg msg;
AttackCmdMsg msg;
// Member variable assignment
msg = (KeepAliveServerClientMsg) baseMsg;
msg = (AttackCmdMsg) baseMsg;
int targetType;
AbstractWorldObject target;
// Send ping to client
if (TargetedActionMsg.un2cnt == 60 || TargetedActionMsg.un2cnt == 70)
return true;
Dispatch dispatch = Dispatch.borrow(pc, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
if (playerCharacter == null)
return true;
//source must match player this account belongs to
if (playerCharacter.getObjectUUID() != msg.getSourceID() || playerCharacter.getObjectType().ordinal() != msg.getSourceType()) {
Logger.error("Msg Source ID " + msg.getSourceID() + " Does not Match Player ID " + playerCharacter.getObjectUUID());
return true;
}
targetType = msg.getTargetType();
if (targetType == Enum.GameObjectType.PlayerCharacter.ordinal()) {
target = PlayerCharacter.getFromCache(msg.getTargetID());
} else if (targetType == Enum.GameObjectType.Building.ordinal()) {
target = BuildingManager.getBuildingFromCache(msg.getTargetID());
} else if (targetType == Enum.GameObjectType.Mob.ordinal()) {
target = Mob.getFromCache(msg.getTargetID());
} else {
playerCharacter.setCombatTarget(null);
return true; //not valid type to attack
}
// quit of the combat target is already the current combat target
// or there is no combat target
if (target == null)
return true;
;
//set sources target
playerCharacter.setCombatTarget(target);
//put in combat if not already
if (!playerCharacter.isCombat())
CombatManager.toggleCombat(true, origin);
//make character stand if sitting
if (playerCharacter.isSit())
CombatManager.toggleSit(false, origin);
CombatManager.AttackTarget(playerCharacter, target);
return true;
}