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Comment cleanup.

master
MagicBot 2 years ago
parent
commit
c30ca2fb1f
  1. 11
      src/engine/objects/NPC.java

11
src/engine/objects/NPC.java

@ -358,6 +358,7 @@ public class NPC extends AbstractCharacter { @@ -358,6 +358,7 @@ public class NPC extends AbstractCharacter {
this.parentZone.zoneNPCSet.add(this);
// Setup location for this NPC
this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
this.bindLoc = this.parentZone.getLoc().add(this.bindLoc);
this.loc = new Vector3fImmutable(bindLoc);
@ -366,6 +367,9 @@ public class NPC extends AbstractCharacter { @@ -366,6 +367,9 @@ public class NPC extends AbstractCharacter {
if (this.building != null) {
// Get next available slot for this NPC and use it
// to add the NPC to the building's hireling list
slot = BuildingManager.getAvailableSlot(building);
if (slot == -1)
@ -373,11 +377,16 @@ public class NPC extends AbstractCharacter { @@ -373,11 +377,16 @@ public class NPC extends AbstractCharacter {
building.getHirelings().put(this, slot);
// Override bind and location for this npc derived
// from BuildingManager slot location data.
slotLocation = BuildingManager.getSlotLocation(building, slot);
this.bindLoc = building.getLoc().add(slotLocation);
this.loc = building.getLoc().add(slotLocation);
;
// Configure region and floor/level for this NPC
this.region = BuildingManager.GetRegion(this.building, slotLocation.x, slotLocation.y, slotLocation.z);
if (this.region != null) {

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