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drop rates adjusted again again third time

lakebane-master
FatBoy-DOTC 5 months ago
parent
commit
c326008112
  1. 7
      src/engine/gameManager/LootManager.java
  2. 1
      src/engine/objects/Mob.java

7
src/engine/gameManager/LootManager.java

@ -123,15 +123,13 @@ public enum LootManager {
case "LOOT": case "LOOT":
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
GenerateLootDrop(mob, bse.genTable); //generate normal loot drop GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
if(!mob.hasExtraRolled && ThreadLocalRandom.current().nextInt(1,5000) < 10 * dropRate){ if(ThreadLocalRandom.current().nextInt(1,250) == 100){
mob.hasExtraRolled = true;
MobLoot extraLoot = rollForContract(bse.genTable, mob); MobLoot extraLoot = rollForContract(bse.genTable, mob);
if (extraLoot != null) { if (extraLoot != null) {
mob.getCharItemManager().addItemToInventory(extraLoot); mob.getCharItemManager().addItemToInventory(extraLoot);
} }
} }
if(!mob.hasExtraRolled && ThreadLocalRandom.current().nextInt(1,5000) < 10 * dropRate){ if(ThreadLocalRandom.current().nextInt(1,250) == 100){
mob.hasExtraRolled = true;
MobLoot extraLoot = rollForRune(bse.genTable, mob); MobLoot extraLoot = rollForRune(bse.genTable, mob);
if (extraLoot != null) { if (extraLoot != null) {
mob.getCharItemManager().addItemToInventory(extraLoot); mob.getCharItemManager().addItemToInventory(extraLoot);
@ -190,7 +188,6 @@ public enum LootManager {
mob.getCharItemManager().addItemToInventory(specialDrop); mob.getCharItemManager().addItemToInventory(specialDrop);
mob.setResists(new Resists("Dropper")); mob.setResists(new Resists("Dropper"));
} }
mob.hasExtraRolled = false;
} }
public static MobLoot getGenTableItem(int genTableID, AbstractCharacter mob) { public static MobLoot getGenTableItem(int genTableID, AbstractCharacter mob) {

1
src/engine/objects/Mob.java

@ -88,7 +88,6 @@ public class Mob extends AbstractIntelligenceAgent {
public int contractCounter = 0; public int contractCounter = 0;
public int runeCounter = 0; public int runeCounter = 0;
public boolean hasExtraRolled = false;
// New Mobile constructor. Fill in the blanks and then call // New Mobile constructor. Fill in the blanks and then call
// PERSIST. // PERSIST.

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