Handler created for RandomMsg
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.Enum.DispatchChannel;
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import engine.exception.MsgSendException;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.RandomMsg;
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import engine.objects.PlayerCharacter;
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import engine.server.MBServerStatics;
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import java.util.concurrent.ThreadLocalRandom;
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public class RandomMsgHandler extends AbstractClientMsgHandler {
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public RandomMsgHandler() {
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super(RandomMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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// Member variable declaration
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RandomMsg msg = (RandomMsg) baseMsg;
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PlayerCharacter source = origin.getPlayerCharacter();
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if (source == null || !source.isAlive())
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return true;
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//2 second cooldown on random rolls
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long lastRandom = source.getTimeStamp("RandomRoll");
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if (System.currentTimeMillis() - lastRandom < 2000)
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return true;
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source.setTimeStamp("RandomRoll", System.currentTimeMillis());
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//handle random roll
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int max = msg.getMax();
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if (max > 0)
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msg.setRoll(ThreadLocalRandom.current().nextInt(max) + 1);
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else if (max < 0) {
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max = 1 - max;
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msg.setRoll((ThreadLocalRandom.current().nextInt(max) - max) + 1);
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}
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msg.setSourceType(source.getObjectType().ordinal());
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msg.setSourceID(source.getObjectUUID());
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//send to all in range
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DispatchMessage.dispatchMsgToInterestArea(source, msg, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, true);
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return true;
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}
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}
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