@ -1041,11 +1041,9 @@ public class MobAI {
else {
if (mob.getCombatTarget() == null) {
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
//safehold guard
SafeGuardAggro(mob);
SafeGuardAggro(mob); //safehold guard
else
//normal aggro
CheckForAggro(mob);
CheckForAggro(mob); //normal aggro
}