|
|
@ -1041,11 +1041,9 @@ public class MobAI { |
|
|
|
else { |
|
|
|
else { |
|
|
|
if (mob.getCombatTarget() == null) { |
|
|
|
if (mob.getCombatTarget() == null) { |
|
|
|
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard) |
|
|
|
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard) |
|
|
|
//safehold guard
|
|
|
|
SafeGuardAggro(mob); //safehold guard
|
|
|
|
SafeGuardAggro(mob); |
|
|
|
|
|
|
|
else |
|
|
|
else |
|
|
|
//normal aggro
|
|
|
|
CheckForAggro(mob); //normal aggro
|
|
|
|
CheckForAggro(mob); |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|