From c49204aeeb0221f3875fb0dfa643d08be261bafd Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Wed, 3 Jul 2024 20:15:41 -0500 Subject: [PATCH] NPC have 0 maint, fix for resource merchant --- src/engine/db/handlers/dbItemHandler.java | 14 ++ src/engine/net/client/ClientMessagePump.java | 162 ++++++++----------- src/engine/objects/Blueprint.java | 6 +- src/engine/objects/Warehouse.java | 78 +++++++++ 4 files changed, 158 insertions(+), 102 deletions(-) diff --git a/src/engine/db/handlers/dbItemHandler.java b/src/engine/db/handlers/dbItemHandler.java index 8e6ffd95..130614f4 100644 --- a/src/engine/db/handlers/dbItemHandler.java +++ b/src/engine/db/handlers/dbItemHandler.java @@ -496,4 +496,18 @@ public class dbItemHandler extends dbHandlerBase { return false; } } + + public boolean UPDATE_NUM_ITEMS(final Item item, int newValue) { + if (item.getItemBase().getType().equals(ItemType.GOLD)) + return false; + try (Connection connection = DbManager.getConnection(); + PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_item` SET `item_numberOfItems`=? WHERE `UID`=?")) { + preparedStatement.setInt(1, newValue); + preparedStatement.setLong(2, item.getObjectUUID()); + return (preparedStatement.executeUpdate() > 0); + } catch (SQLException e) { + Logger.error(e); + return false; + } + } } diff --git a/src/engine/net/client/ClientMessagePump.java b/src/engine/net/client/ClientMessagePump.java index da876674..c019874e 100644 --- a/src/engine/net/client/ClientMessagePump.java +++ b/src/engine/net/client/ClientMessagePump.java @@ -1366,232 +1366,171 @@ public class ClientMessagePump implements NetMsgHandler { } private static void buyFromNPC(BuyFromNPCMsg msg, ClientConnection origin) { - PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin); - if (sourcePlayer == null) return; - if (origin.buyLock.tryLock()) { - try { CharacterItemManager itemMan = sourcePlayer.getCharItemManager(); - - if (itemMan == null) + if (itemMan == null) { return; - + } NPC npc = NPC.getFromCache(msg.getNPCID()); - - if (npc == null) + if (npc == null) { return; - + } Item gold = itemMan.getGoldInventory(); - - if (gold == null) + if (gold == null) { return; - + } Item buy = null; - if (msg.getItemType() == GameObjectType.MobEquipment.ordinal()) { ArrayList sellInventory = npc.getContract().getSellInventory(); - if (sellInventory == null) + if (sellInventory == null) { return; + } for (MobEquipment me : sellInventory) { if (me.getObjectUUID() == msg.getItemID()) { ItemBase ib = me.getItemBase(); - if (ib == null) + if (ib == null) { return; - + } //test room available for item - if (!itemMan.hasRoomInventory(ib.getWeight())) + if (!itemMan.hasRoomInventory(ib.getWeight())) { return; - - int cost = me.getMagicValue(); - int amountResource = 0; - if(npc.contractUUID == 900){ //resource merchant - if(ib.getType().equals(ItemType.RESOURCE)) { - amountResource = 15000000 / ib.getBaseValue(); - cost = amountResource * ib.getBaseValue(); - }else{ - amountResource = 10; - cost = 50000; //elans - } } - + int cost = me.getMagicValue(); + if(npc.getContractID() == 1201 && me.getItemBase().getName().equals("Prospector")) + cost = 50; float bargain = sourcePlayer.getBargain(); - float profit = npc.getSellPercent(sourcePlayer) - bargain; - + if(me.getItemBase().getType().equals(ItemType.POTION)) + profit -= 1.0f; if (profit < 1) profit = 1; - - + if(npc.getContractID() == 900){ + cost = Warehouse.getCostForResource(ib.getUUID()) * Warehouse.getSellStackSize(ib.getUUID()); + } cost *= profit; - - if (gold.getNumOfItems() - cost < 0) { //dont' have enough goldItem exit! // chatMan.chatSystemInfo(pc, "" + "You dont have enough gold."); return; } - Building b = (!npc.isStatic()) ? npc.getBuilding() : null; - if (b != null && b.getProtectionState().equals(ProtectionState.NPC)) b = null; int buildingDeposit = cost - me.getMagicValue(); - if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold()) { + if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold() && !b.isOwnerIsNPC()) { ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206); return; } - if (!itemMan.buyFromNPC(b, cost, buildingDeposit)) { // chatMan.chatSystemInfo(pc, "" + "You Failed to buy the item."); + ChatManager.chatSystemError(sourcePlayer, "Failed To Buy Item"); return; } - - buy = Item.createItemForPlayer(sourcePlayer, ib); - - if (buy != null) { - me.transferEnchants(buy); - if(npc.contractUUID == 900){ //resource merchant - buy.setNumOfItems(amountResource); + if(me.getItemBase().getType().equals(ItemType.RESOURCE) && npc.getContractID() == 900){ + handleResourcePurchase(me,itemMan,npc,buy,sourcePlayer,ib); + }else { + buy = Item.createItemForPlayer(sourcePlayer, ib); + if (buy != null) { + me.transferEnchants(buy); + itemMan.addItemToInventory(buy); + if(npc.contractUUID == 900 && buy.getItemBaseID() == 1705032){ + buy.setNumOfItems(10); + DbManager.ItemQueries.UPDATE_NUM_ITEMS(buy,buy.getNumOfItems()); + } + //itemMan.updateInventory(); } - itemMan.addItemToInventory(buy); - //itemMan.updateInventory(); } } } } else if (msg.getItemType() == GameObjectType.Item.ordinal()) { - CharacterItemManager npcCim = npc.getCharItemManager(); - if (npcCim == null) return; - buy = Item.getFromCache(msg.getItemID()); - if (buy == null) return; - ItemBase ib = buy.getItemBase(); - if (ib == null) return; - if (!npcCim.inventoryContains(buy)) return; - //test room available for item if (!itemMan.hasRoomInventory(ib.getWeight())) return; - //TODO test cost and subtract goldItem - //TODO CHnage this if we ever put NPc city npcs in buildings. int cost = buy.getBaseValue(); - if (buy.isID() || buy.isCustomValue()) cost = buy.getMagicValue(); - float bargain = sourcePlayer.getBargain(); - float profit = npc.getSellPercent(sourcePlayer) - bargain; - if (profit < 1) profit = 1; - if (!buy.isCustomValue()) cost *= profit; else cost = buy.getValue(); - - if (gold.getNumOfItems() - cost < 0) { ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold return; } - Building b = (!npc.isStatic()) ? npc.getBuilding() : null; - if (b != null) if (b.getProtectionState().equals(ProtectionState.NPC)) b = null; - int buildingDeposit = cost; - - if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold()) { + if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold() && !b.isOwnerIsNPC()) { ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206); return; } - if (!itemMan.buyFromNPC(b, cost, buildingDeposit)) { ErrorPopupMsg.sendErrorPopup(sourcePlayer, 110); return; } - if (buy != null) itemMan.buyFromNPC(buy, npc); - } else if (msg.getItemType() == GameObjectType.MobLoot.ordinal()) { - CharacterItemManager npcCim = npc.getCharItemManager(); - if (npcCim == null) return; - buy = MobLoot.getFromCache(msg.getItemID()); - if (buy == null) return; - ItemBase ib = buy.getItemBase(); - if (ib == null) return; - if (!npcCim.inventoryContains(buy)) return; - //test room available for item if (!itemMan.hasRoomInventory(ib.getWeight())) return; - //TODO test cost and subtract goldItem - //TODO CHnage this if we ever put NPc city npcs in buildings. - int cost = buy.getMagicValue(); cost *= npc.getSellPercent(sourcePlayer); - - if (gold.getNumOfItems() - cost < 0) { ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold return; } - Building b = (!npc.isStatic()) ? npc.getBuilding() : null; - if (b != null && b.getProtectionState().equals(ProtectionState.NPC)) b = null; int buildingDeposit = cost; - - if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold()) { + if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold() && !b.isOwnerIsNPC()) { ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206); return; } - if (!itemMan.buyFromNPC(b, cost, buildingDeposit)) return; - if (buy != null) itemMan.buyFromNPC(buy, npc); - } else return; - if (buy != null) { - msg.setItem(buy); //send the buy message back to update player // msg.setItemType(buy.getObjectType().ordinal()); @@ -1600,14 +1539,43 @@ public class ClientMessagePump implements NetMsgHandler { DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); itemMan.updateInventory(); } - } finally { origin.buyLock.unlock(); } } else { ErrorPopupMsg.sendErrorPopup(origin.getPlayerCharacter(), 12); // All production slots taken } + } + public static void handleResourcePurchase(MobEquipment me, CharacterItemManager itemMan, NPC npc, Item buy, PlayerCharacter sourcePlayer, ItemBase ib){ + boolean stacked = false; + int buystack = Warehouse.getSellStackSize(me.getItemBase().getUUID()); + for(Item item : itemMan.getInventory()){ + int itemID = item.getItemBaseID(); + int meID = me.getItemBase().getUUID(); + if(itemID == meID){ + if(Warehouse.maxResources.isEmpty()) + Warehouse.getMaxResources(); + int maxStack = Warehouse.maxResources.get(itemID); + if(maxStack > item.getNumOfItems() + buystack){ + item.setNumOfItems(item.getNumOfItems() + buystack); + stacked = true; + itemMan.updateInventory(); + DbManager.ItemQueries.UPDATE_NUM_ITEMS(item,item.getNumOfItems()); + break; + } + } + } + if(!stacked){ + buy = Item.createItemForPlayer(sourcePlayer, ib); + if (buy != null) { + me.transferEnchants(buy); + itemMan.addItemToInventory(buy); + buy.setNumOfItems(buystack); + DbManager.ItemQueries.UPDATE_NUM_ITEMS(buy,buy.getNumOfItems()); + } + } + itemMan.updateInventory(); } private static void Repair(RepairMsg msg, ClientConnection origin) { diff --git a/src/engine/objects/Blueprint.java b/src/engine/objects/Blueprint.java index 9e96dd21..6358aeb8 100644 --- a/src/engine/objects/Blueprint.java +++ b/src/engine/objects/Blueprint.java @@ -167,11 +167,7 @@ public class Blueprint { // based upon the building's current rank public static int getNpcMaintCost(int rank) { - int maintCost = Integer.MAX_VALUE; - - maintCost = (9730 * rank) + 1890; - - return maintCost; + return 0; } public int getMaxRank() { diff --git a/src/engine/objects/Warehouse.java b/src/engine/objects/Warehouse.java index f96a5fcb..29208f4c 100644 --- a/src/engine/objects/Warehouse.java +++ b/src/engine/objects/Warehouse.java @@ -281,6 +281,84 @@ public class Warehouse extends AbstractWorldObject { } + public static int getCostForResource(int id){ + int newCost = 1; + switch(id){ + case 1580000://stone + newCost = 3000; + break; + case 1580001://truesteel + newCost = 50000; + break; + case 1580002://iron + newCost = 50000; + break; + case 1580003://adamant + newCost = 100000; + break; + case 1580004://lumber + newCost = 3000; + break; + case 1580005://oak + newCost = 30000; + break; + case 1580006://bronzewood + newCost = 30000; + break; + case 1580007://mandrake + newCost = 100000; + break; + case 1580008://coal + newCost = 30000; + break; + case 1580009://agate + newCost = 50000; + break; + case 1580010://diamond + newCost = 50000; + break; + case 1580011://onyx + newCost = 100000; + break; + case 1580012://azoth + newCost = 50000; + break; + case 1580013://orichalk + newCost = 30000; + break; + case 1580014://antimony + newCost = 100000; + break; + case 1580015://sulfur + newCost = 100000; + break; + case 1580016://quicksilver + newCost = 100000; + break; + case 1580017://galvor + newCost = 300000; + break; + case 1580018://wormwood + newCost = 300000; + break; + case 1580019://obsidian + newCost = 200000; + break; + case 1580020://bloodstone + newCost = 200000; + break; + case 1705032: + newCost = 100000; + break; + } + return newCost; + } + public static int getSellStackSize(int id){ + if(id == 1705032) + return 10; + return (int)(3000000 / getCostForResource(id)); + } + public ConcurrentHashMap getResources() { return resources; }