utilization and assignment of aiAgentType
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@@ -166,7 +166,7 @@ public class MobAI {
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if (playercity != null)
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for (Mob guard : playercity.getParent().zoneMobSet)
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if (guard.behaviourType != null && guard.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
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if (guard.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
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if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
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guard.setCombatTarget(mob);
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@@ -261,7 +261,7 @@ public class MobAI {
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//guard captains inherit barracks patrol points dynamically
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) {
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) {
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Building barracks = mob.building;
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@@ -281,7 +281,7 @@ public class MobAI {
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MovementUtilities.aiMove(mob, mob.destination, true);
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet())
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//make sure mob is out of combat stance
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@@ -313,7 +313,7 @@ public class MobAI {
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int contractID;
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardMinion))
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
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contractID = mob.guardCaptain.contract.getContractID();
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else
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contractID = mob.contract.getContractID();
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@@ -615,7 +615,7 @@ public class MobAI {
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if (mob.despawned && mob.isPlayerGuard()) {
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardMinion)) {
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if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
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if (mob.guardCaptain.isAlive() == false || ((Mob) mob.guardCaptain).despawned == true) {
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//minions don't respawn while guard captain is dead
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@@ -632,7 +632,7 @@ public class MobAI {
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//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
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if (mob.behaviourType.equals(Enum.MobBehaviourType.Pet1) == false)
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if (!mob.agentType.equals(Enum.AIAgentType.PET))
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CheckToSendMobHome(mob);
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return;
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@@ -653,7 +653,7 @@ public class MobAI {
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return;
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}
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if (mob.behaviourType.equals(Enum.MobBehaviourType.Pet1) == false)
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if (mob.agentType.equals(Enum.AIAgentType.PET) == false)
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CheckToSendMobHome(mob);
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if (mob.getCombatTarget() != null) {
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@@ -908,7 +908,7 @@ public class MobAI {
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return;
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if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false &&
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mob.behaviourType.equals(Enum.MobBehaviourType.Pet1) == false) {
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mob.agentType.equals(Enum.AIAgentType.PET) == false) {
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mob.setCombatTarget(null);
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return;
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@@ -927,7 +927,7 @@ public class MobAI {
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if (mob.behaviourType.isAgressive) {
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if (mob.isPlayerGuard()) {
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
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CheckForPlayerGuardAggro(mob);
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} else {
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CheckForAggro(mob);
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@@ -947,7 +947,7 @@ public class MobAI {
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PowersManager.useMobPower(mob, mob, recall, 40);
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mob.setCombatTarget(null);
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain) && mob.isAlive()) {
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) && mob.isAlive()) {
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//guard captain pulls his minions home with him
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@@ -1028,7 +1028,7 @@ public class MobAI {
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if ((aggroMob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)))
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continue;
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if (aggroMob.behaviourType.equals(Enum.MobBehaviourType.Pet1))
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if (aggroMob.agentType.equals(Enum.AIAgentType.PET))
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continue;
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if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50))
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@@ -1259,7 +1259,7 @@ public class MobAI {
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if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
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return false;
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardMinion)) {
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if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
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if (((Mob) mob.guardCaptain).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) {
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return true;
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}
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@@ -1344,7 +1344,7 @@ public class MobAI {
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MovementUtilities.aiMove(mob, mob.destination, true);
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) {
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) {
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
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//make sure mob is out of combat stance
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