Handler created for BuyFromNPCMsg
This commit is contained in:
@@ -0,0 +1,261 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.net.client.handlers;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.DispatchChannel;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.BuyFromNPCMsg;
|
||||
import engine.net.client.msg.ClientNetMsg;
|
||||
import engine.net.client.msg.ErrorPopupMsg;
|
||||
import engine.objects.*;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class BuyFromNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
public BuyFromNPCMsgHandler() {
|
||||
super(BuyFromNPCMsg.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
|
||||
|
||||
// Member variable declaration
|
||||
|
||||
BuyFromNPCMsg buyFromNPCMsg;
|
||||
|
||||
// Member variable assignment
|
||||
|
||||
buyFromNPCMsg = (BuyFromNPCMsg) baseMsg;
|
||||
PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
if (sourcePlayer == null)
|
||||
return true;
|
||||
|
||||
if (origin.buyLock.tryLock()) {
|
||||
|
||||
try {
|
||||
CharacterItemManager itemMan = sourcePlayer.getCharItemManager();
|
||||
|
||||
if (itemMan == null)
|
||||
return true;
|
||||
|
||||
NPC npc = NPC.getFromCache(buyFromNPCMsg.getNPCID());
|
||||
|
||||
if (npc == null)
|
||||
return true;
|
||||
|
||||
Item gold = itemMan.getGoldInventory();
|
||||
|
||||
if (gold == null)
|
||||
return true;
|
||||
|
||||
Item buy = null;
|
||||
|
||||
if (buyFromNPCMsg.getItemType() == Enum.GameObjectType.MobEquipment.ordinal()) {
|
||||
|
||||
ArrayList<MobEquipment> sellInventory = npc.getContract().getSellInventory();
|
||||
|
||||
if (sellInventory == null)
|
||||
return true;
|
||||
|
||||
for (MobEquipment me : sellInventory) {
|
||||
|
||||
if (me.getObjectUUID() == buyFromNPCMsg.getItemID()) {
|
||||
|
||||
//test room available for item
|
||||
if (!itemMan.hasRoomInventory(me.template.item_wt))
|
||||
return true;
|
||||
|
||||
int cost = me.getMagicValue();
|
||||
|
||||
float bargain = sourcePlayer.getBargain();
|
||||
|
||||
float profit = npc.getSellPercent(sourcePlayer) - bargain;
|
||||
|
||||
if (profit < 1)
|
||||
profit = 1;
|
||||
|
||||
cost *= profit;
|
||||
|
||||
if (gold.getNumOfItems() - cost < 0) {
|
||||
//dont' have enough goldItem exit!
|
||||
// chatMan.chatSystemInfo(pc, "" + "You dont have enough gold.");
|
||||
return true;
|
||||
}
|
||||
|
||||
Building building = (!npc.isStatic()) ? npc.getBuilding() : null;
|
||||
|
||||
if (building != null && building.getProtectionState().equals(Enum.ProtectionState.NPC))
|
||||
building = null;
|
||||
|
||||
int buildingDeposit = cost - me.getMagicValue();
|
||||
|
||||
if (building != null && (building.getStrongboxValue() + buildingDeposit) > building.getMaxGold()) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!itemMan.buyFromNPC(building, cost, buildingDeposit)) {
|
||||
// chatMan.chatSystemInfo(pc, "" + "You Failed to buy the item.");
|
||||
return true;
|
||||
}
|
||||
|
||||
buy = Item.createItemForPlayer(sourcePlayer, me.templateID);
|
||||
|
||||
if (buy != null) {
|
||||
me.transferEnchants(buy);
|
||||
itemMan.addItemToInventory(buy);
|
||||
//itemMan.updateInventory();
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (buyFromNPCMsg.getItemType() == Enum.GameObjectType.Item.ordinal()) {
|
||||
|
||||
CharacterItemManager npcCim = npc.getCharItemManager();
|
||||
|
||||
if (npcCim == null)
|
||||
return true;
|
||||
|
||||
buy = Item.getFromCache(buyFromNPCMsg.getItemID());
|
||||
|
||||
if (buy == null)
|
||||
return true;
|
||||
|
||||
if (!npcCim.inventoryContains(buy))
|
||||
return true;
|
||||
|
||||
//test room available for item
|
||||
if (!itemMan.hasRoomInventory(buy.template.item_wt))
|
||||
return true;
|
||||
|
||||
//TODO test cost and subtract goldItem
|
||||
|
||||
//TODO CHnage this if we ever put NPc city npcs in buildings.
|
||||
int cost = buy.template.item_value;
|
||||
|
||||
if (buy.isID() || buy.isCustomValue())
|
||||
cost = buy.getMagicValue();
|
||||
|
||||
float bargain = sourcePlayer.getBargain();
|
||||
|
||||
float profit = npc.getSellPercent(sourcePlayer) - bargain;
|
||||
|
||||
if (profit < 1)
|
||||
profit = 1;
|
||||
|
||||
if (!buy.isCustomValue())
|
||||
cost *= profit;
|
||||
else
|
||||
cost = buy.getValue();
|
||||
|
||||
|
||||
if (gold.getNumOfItems() - cost < 0) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
|
||||
return true;
|
||||
}
|
||||
|
||||
Building building = (!npc.isStatic()) ? npc.getBuilding() : null;
|
||||
|
||||
if (building != null)
|
||||
if (building.getProtectionState().equals(Enum.ProtectionState.NPC))
|
||||
building = null;
|
||||
|
||||
int buildingDeposit = cost;
|
||||
|
||||
if (building != null && (building.getStrongboxValue() + buildingDeposit) > building.getMaxGold()) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!itemMan.buyFromNPC(building, cost, buildingDeposit)) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 110);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (buy != null)
|
||||
itemMan.buyFromNPC(buy, npc);
|
||||
|
||||
} else if (buyFromNPCMsg.getItemType() == Enum.GameObjectType.MobLoot.ordinal()) {
|
||||
|
||||
CharacterItemManager npcCim = npc.getCharItemManager();
|
||||
|
||||
if (npcCim == null)
|
||||
return true;
|
||||
|
||||
buy = MobLoot.getFromCache(buyFromNPCMsg.getItemID());
|
||||
|
||||
if (buy == null)
|
||||
return true;
|
||||
|
||||
if (!npcCim.inventoryContains(buy))
|
||||
return true;
|
||||
|
||||
//test room available for item
|
||||
if (!itemMan.hasRoomInventory(buy.template.item_wt))
|
||||
return true;
|
||||
|
||||
//TODO test cost and subtract goldItem
|
||||
|
||||
//TODO CHnage this if we ever put NPc city npcs in buildings.
|
||||
|
||||
int cost = buy.getMagicValue();
|
||||
cost *= npc.getSellPercent(sourcePlayer);
|
||||
|
||||
if (gold.getNumOfItems() - cost < 0) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
|
||||
return true;
|
||||
}
|
||||
|
||||
Building building = (!npc.isStatic()) ? npc.getBuilding() : null;
|
||||
|
||||
if (building != null && building.getProtectionState().equals(Enum.ProtectionState.NPC))
|
||||
building = null;
|
||||
int buildingDeposit = cost;
|
||||
|
||||
if (building != null && (building.getStrongboxValue() + buildingDeposit) > building.getMaxGold()) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!itemMan.buyFromNPC(building, cost, buildingDeposit))
|
||||
return true;
|
||||
|
||||
if (buy != null)
|
||||
itemMan.buyFromNPC(buy, npc);
|
||||
|
||||
} else
|
||||
return true;
|
||||
|
||||
if (buy != null) {
|
||||
|
||||
buyFromNPCMsg.setItem(buy);
|
||||
//send the buy message back to update player
|
||||
// msg.setItemType(buy.getObjectType().ordinal());
|
||||
// msg.setItemID(buy.getObjectUUID());
|
||||
Dispatch dispatch = Dispatch.borrow(sourcePlayer, buyFromNPCMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
itemMan.updateInventory();
|
||||
}
|
||||
|
||||
} finally {
|
||||
origin.buyLock.unlock();
|
||||
}
|
||||
} else {
|
||||
ErrorPopupMsg.sendErrorPopup(origin.getPlayerCharacter(), 12); // All production slots taken
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user