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@ -34,6 +34,24 @@ public class Resists { |
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private int protectionTrains = 0; |
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private int protectionTrains = 0; |
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private boolean immuneToAll; |
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private boolean immuneToAll; |
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public Resists() { |
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this.immuneToAll = false; |
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this.resists.put(DamageType.Slash, 0f); |
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this.resists.put(DamageType.Crush, 0f); |
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this.resists.put(DamageType.Pierce, 0f); |
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this.resists.put(DamageType.Magic, 0f); |
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this.resists.put(DamageType.Bleed, 0f); |
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this.resists.put(DamageType.Poison, 0f); |
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this.resists.put(DamageType.Mental, 0f); |
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this.resists.put(DamageType.Holy, 0f); |
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this.resists.put(DamageType.Unholy, 0f); |
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this.resists.put(DamageType.Lightning, 0f); |
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this.resists.put(DamageType.Fire, 0f); |
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this.resists.put(DamageType.Cold, 0f); |
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this.resists.put(DamageType.Healing, 0f); |
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this.immuneTo.put(DamageType.Siege, true); |
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} |
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/** |
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/** |
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* Generic Constructor |
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* Generic Constructor |
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*/ |
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*/ |
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@ -470,7 +488,7 @@ public class Resists { |
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float slash = 0f, crush = 0f, pierce = 0f, magic = 0f, bleed = 0f, mental = 0f, holy = 0f, unholy = 0f, poison = 0f, lightning = 0f, fire = 0f, cold = 0f, healing = 0f; |
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float slash = 0f, crush = 0f, pierce = 0f, magic = 0f, bleed = 0f, mental = 0f, holy = 0f, unholy = 0f, poison = 0f, lightning = 0f, fire = 0f, cold = 0f, healing = 0f; |
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if(ac.getObjectType().equals(Enum.GameObjectType.Mob)){ |
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if(ac.getObjectType().equals(Enum.GameObjectType.Mob)){ |
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Mob mob = (Mob)ac; |
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Mob mob = (Mob)ac; |
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if(mob.StrongholdEpic || mob.StrongholdCommander || mob.StrongholdGuardian) |
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if(mob.StrongholdEpic || mob.StrongholdCommander || mob.StrongholdGuardian) { |
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slash = 75f; |
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slash = 75f; |
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crush = 75f; |
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crush = 75f; |
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pierce = 75f; |
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pierce = 75f; |
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@ -484,6 +502,21 @@ public class Resists { |
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fire = 75f; |
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fire = 75f; |
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cold = 75f; |
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cold = 75f; |
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healing = 0f; |
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healing = 0f; |
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} else if(Mob.discDroppers.contains(mob)) { |
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slash = 50f; |
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crush = 50f; |
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pierce = 50f; |
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magic = 50f; |
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bleed = 50f; |
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mental = 50f; |
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holy = 50f; |
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unholy = 50f; |
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poison = 50f; |
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lightning = 50f; |
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fire = 50f; |
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cold = 50f; |
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healing = 0f; |
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} |
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} |
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} |
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if (rb != null) { |
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if (rb != null) { |
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