resource merchant
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@@ -198,25 +198,10 @@ public class Contract extends AbstractGameObject {
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}
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public ArrayList<MobEquipment> getSellInventory() {
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if(this.getObjectUUID() == 900){
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ArrayList<MobEquipment> returnList = new ArrayList<>();
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for (int resourceID : Warehouse.getMaxResources().keySet()) {
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//MobLoot resource = new MobLoot(resourceMerchant,ItemBase.getItemBase(resourceID),1,false);
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//resource.magicValue = Warehouse.getCostForResource(resourceID);
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ItemBase ib = ItemBase.getItemBase(resourceID);
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MobEquipment resource = new MobEquipment(ib, 0,0);
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resource.magicValue = Warehouse.getCostForResource(resourceID);
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returnList.add(resource);
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}
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return returnList;
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}
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if(this.getObjectUUID() == 900){
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for(MobEquipment me : this.sellInventory){
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if(me.getItemBase().getName().equals("Prospector")){
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me.magicValue = 50;
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} else{
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me.magicValue = 1000;
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}
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me.magicValue = Warehouse.getCostForResource(me.getItemBase().getUUID());
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}
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}
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return this.sellInventory;
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