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Blend function installed

combat-2
MagicBot 1 year ago
parent
commit
c90a250ba7
  1. 66
      src/engine/InterestManagement/Terrain.java

66
src/engine/InterestManagement/Terrain.java

@ -16,18 +16,22 @@ import org.pmw.tinylog.Logger; @@ -16,18 +16,22 @@ import org.pmw.tinylog.Logger;
import java.util.HashMap;
import static java.lang.Math.PI;
public class Terrain {
// Class variables
public static final HashMap<Integer, short[][]> _heightmap_pixel_cache = new HashMap<>();
Zone zone;
public short[][] terrain_pixel_data;
public Vector2f terrain_size = new Vector2f();
public Vector2f cell_size = new Vector2f();
public Vector2f cell_count = new Vector2f();
public float terrain_scale;
public float min_blend;
public float max_blend;
public int heightmap;
Zone zone;
public Terrain(Zone zone) {
@ -54,6 +58,9 @@ public class Terrain { @@ -54,6 +58,9 @@ public class Terrain {
this.cell_size.x = terrain_size.x / this.cell_count.x;
this.cell_size.y = terrain_size.y / this.cell_count.y;
this.max_blend = this.zone.max_blend / this.zone.major_radius;
this.min_blend = this.zone.min_blend / this.zone.minor_radius;
this.terrain_scale = this.zone.terrain_max_y / 255f;
}
@ -80,22 +87,34 @@ public class Terrain { @@ -80,22 +87,34 @@ public class Terrain {
public static float getWorldHeight(Zone currentZone, Vector3fImmutable worldLoc) {
Zone terrainZone;
Zone parentZone;
// Retrieve the next zone with a heightmap attached.
// Zones without a heightmap use the next zone up the
// tree to calculate heights from.
terrainZone = getNextZoneWithTerrain(currentZone);
parentZone = getNextZoneWithTerrain(currentZone.parent);
// Transform world loc into zone space coordinate system
Vector2f terrainLoc = ZoneManager.worldToZoneSpace(worldLoc, terrainZone);
Vector2f parentLoc = ZoneManager.worldToZoneSpace(worldLoc, parentZone);
// Interpolate height for this position using pixel array.
// Interpolate height for this position in terrain
float interpolatedTerrainHeight = terrainZone.terrain.getInterpolatedTerrainHeight(terrainLoc);
interpolatedTerrainHeight += terrainZone.worldAltitude;
// Interpolate height for this position in parent
float interpolatedParentTerrainHeight = parentZone.terrain.getInterpolatedTerrainHeight(parentLoc);
interpolatedParentTerrainHeight += parentZone.worldAltitude;
// Blend between heights
interpolatedTerrainHeight = interpolatedTerrainHeight + interpolatedParentTerrainHeight * (1 - terrainZone.terrain.heightBlend(terrainLoc));
return interpolatedTerrainHeight;
}
@ -161,4 +180,47 @@ public class Terrain { @@ -161,4 +180,47 @@ public class Terrain {
return interpolatedHeight;
}
public float heightBlend(Vector2f terrainLoc) {
// Normalize terrain loc
Vector2f normalizedLoc = new Vector2f(terrainLoc.x / this.terrain_size.x,
terrainLoc.y / terrain_size.y);
float minp = this.zone.min_blend / this.zone.major_radius;
float maxp = this.zone.max_blend / this.zone.major_radius;
float xval;
if (minp > 0.4f)
xval = minp;
else
xval = Math.min(maxp, 0.4f);
float minpy = this.zone.min_blend / this.zone.minor_radius;
float maxpy = this.zone.max_blend / this.zone.minor_radius;
float yval;
if (minpy > 0.4f)
yval = minpy;
else
yval = Math.min(maxpy, 0.4f);
float value;
if (normalizedLoc.x <= 1 - xval || normalizedLoc.x <= normalizedLoc.y) {
if (normalizedLoc.x < 1 - yval)
return 1;
value = (normalizedLoc.y - (1 - yval)) / yval;
} else
value = (normalizedLoc.x - (1 - xval)) / xval;
value = (float) Math.atan((0.5f - value) * PI);
return (value + 1) * 0.5f;
}
}

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