endless player guard combat cycle

This commit is contained in:
2025-01-13 15:46:08 -06:00
parent 031fd24842
commit c90b94d1ec
2 changed files with 12 additions and 9 deletions
+1 -8
View File
@@ -1101,7 +1101,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
}
public final void setCombatTarget(final AbstractWorldObject value) {
if(this.getObjectTypeMask() == 2050) {//MOB?
if (this.getObjectTypeMask() == 2050) {//MOB?
if (value == null) {
if (this.isCombat()) {
this.setCombat(false);
@@ -1109,13 +1109,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
rwss.setPlayer(this);
DispatchMessage.sendToAllInRange(this, rwss);
}
}else {
if (!this.isCombat()) {
this.setCombat(true);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(this);
DispatchMessage.sendToAllInRange(this, rwss);
}
}
}
this.combatTarget = value;