Project reformat.
This commit is contained in:
@@ -12,7 +12,6 @@ import engine.job.JobContainer;
|
||||
import engine.job.JobScheduler;
|
||||
import engine.jobs.AttackJob;
|
||||
import engine.jobs.DeferredPowerJob;
|
||||
import engine.math.Vector3f;
|
||||
import engine.mbEnums;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.TargetedActionMsg;
|
||||
@@ -124,9 +123,9 @@ public enum CombatManager {
|
||||
return;
|
||||
|
||||
//check if this slot is on attack timer, if timer has passed clear it, else early exit
|
||||
if(attacker.getTimers() != null && attacker.getTimers().containsKey("Attack"+slot.name()))
|
||||
if(attacker.getTimers().get("Attack"+slot.name()).timeToExecutionLeft() <= 0)
|
||||
attacker.getTimers().remove("Attack"+slot.name());
|
||||
if (attacker.getTimers() != null && attacker.getTimers().containsKey("Attack" + slot.name()))
|
||||
if (attacker.getTimers().get("Attack" + slot.name()).timeToExecutionLeft() <= 0)
|
||||
attacker.getTimers().remove("Attack" + slot.name());
|
||||
else
|
||||
return;
|
||||
}
|
||||
@@ -156,12 +155,12 @@ public enum CombatManager {
|
||||
|
||||
boolean inRange = false;
|
||||
if (AbstractCharacter.IsAbstractCharacter(target)) {
|
||||
attackRange += ((AbstractCharacter)target).calcHitBox();
|
||||
attackRange += ((AbstractCharacter) target).calcHitBox();
|
||||
} else {
|
||||
|
||||
}
|
||||
|
||||
if(attackRange > 15 && attacker.isMoving()){
|
||||
if (attackRange > 15 && attacker.isMoving()) {
|
||||
//cannot shoot bow while moving;
|
||||
return;
|
||||
}
|
||||
@@ -178,14 +177,14 @@ public enum CombatManager {
|
||||
inRange = true;
|
||||
break;
|
||||
case Building:
|
||||
if(attackRange > 15){
|
||||
if (attackRange > 15) {
|
||||
float rangeSquared = (attackRange + target.getBounds().getHalfExtents().x) * (attackRange + target.getBounds().getHalfExtents().x);
|
||||
//float distanceSquared = attacker.loc.distanceSquared(target.loc);
|
||||
if(distanceSquared < rangeSquared) {
|
||||
if (distanceSquared < rangeSquared) {
|
||||
inRange = true;
|
||||
break;
|
||||
}
|
||||
}else {
|
||||
} else {
|
||||
float locX = target.loc.x - target.getBounds().getHalfExtents().x;
|
||||
float locZ = target.loc.z - target.getBounds().getHalfExtents().y;
|
||||
float sizeX = (target.getBounds().getHalfExtents().x + attackRange) * 2;
|
||||
@@ -309,7 +308,7 @@ public enum CombatManager {
|
||||
DispatchManager.sendToAllInRange(attacker, msg);
|
||||
|
||||
//we need to send the animation even if the attacker misses
|
||||
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template,null,slot));
|
||||
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
|
||||
DispatchManager.sendToAllInRange(target, cmm);
|
||||
|
||||
//set auto attack job
|
||||
@@ -349,7 +348,7 @@ public enum CombatManager {
|
||||
DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||
|
||||
//we need to send the animation even if the attacker misses
|
||||
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template,null,slot));
|
||||
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
|
||||
DispatchManager.sendToAllInRange(target, cmm);
|
||||
//set auto attack job
|
||||
setAutoAttackJob(attacker, slot, delay);
|
||||
@@ -364,7 +363,7 @@ public enum CombatManager {
|
||||
setAutoAttackJob(attacker, slot, delay);
|
||||
return;
|
||||
}
|
||||
if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob) && ((Mob)attacker).isPet())
|
||||
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob) && ((Mob) attacker).isPet())
|
||||
calculatePetDamage(attacker);
|
||||
|
||||
//get the damage type
|
||||
@@ -434,7 +433,7 @@ public enum CombatManager {
|
||||
if (resists.immuneTo(damageType)) {
|
||||
//set auto attack job
|
||||
//we need to send the animation even if the attacker misses
|
||||
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template,null,slot));
|
||||
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
|
||||
DispatchManager.sendToAllInRange(target, cmm);
|
||||
setAutoAttackJob(attacker, slot, delay);
|
||||
return;
|
||||
@@ -545,7 +544,7 @@ public enum CombatManager {
|
||||
}
|
||||
|
||||
//Item has no equipment slots and should not try to return an animation, return default instead
|
||||
if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.isEmpty()){
|
||||
if (wb.item_eq_slots_or == null || wb.item_eq_slots_or.isEmpty()) {
|
||||
return 75;
|
||||
}
|
||||
|
||||
@@ -554,15 +553,15 @@ public enum CombatManager {
|
||||
int random;
|
||||
|
||||
//Item can only be equipped in one slot, return animation for that slot
|
||||
if(wb.item_eq_slots_or.size() == 1){
|
||||
if (wb.item_eq_slots_or.size() == 1) {
|
||||
if (wb.item_eq_slots_or.iterator().next().equals(mbEnums.EquipSlotType.RHELD)) {
|
||||
anim = wb.weapon_attack_anim_right.get(0)[0];
|
||||
if (dpj != null) {
|
||||
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
|
||||
anim = wb.weapon_attack_anim_right.get(random)[0];
|
||||
}
|
||||
}else {
|
||||
anim = wb.weapon_attack_anim_left.get(0)[0];
|
||||
} else {
|
||||
anim = wb.weapon_attack_anim_left.get(0)[0];
|
||||
if (dpj != null) {
|
||||
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
|
||||
anim = wb.weapon_attack_anim_left.get(random)[0];
|
||||
@@ -578,7 +577,7 @@ public enum CombatManager {
|
||||
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
|
||||
anim = wb.weapon_attack_anim_right.get(random)[0];
|
||||
}
|
||||
}else {
|
||||
} else {
|
||||
anim = wb.weapon_attack_anim_left.get(0)[0];
|
||||
if (dpj != null) {
|
||||
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
|
||||
@@ -588,8 +587,8 @@ public enum CombatManager {
|
||||
return anim;
|
||||
}
|
||||
|
||||
public static int getPassiveAnimation(mbEnums.PassiveType passiveType){
|
||||
switch(passiveType){
|
||||
public static int getPassiveAnimation(mbEnums.PassiveType passiveType) {
|
||||
switch (passiveType) {
|
||||
case Block:
|
||||
return COMBAT_BLOCK_ANIMATION;
|
||||
case Parry:
|
||||
@@ -604,7 +603,7 @@ public enum CombatManager {
|
||||
public static void setAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot, long delay) {
|
||||
//calculate next allowed attack and update the timestamp
|
||||
|
||||
if(attacker.getTimestamps().containsKey("Attack" + slot.name()) && attacker.getTimestamps().get("Attack" + slot.name()) > System.currentTimeMillis())
|
||||
if (attacker.getTimestamps().containsKey("Attack" + slot.name()) && attacker.getTimestamps().get("Attack" + slot.name()) > System.currentTimeMillis())
|
||||
return;
|
||||
|
||||
attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay);
|
||||
@@ -621,6 +620,7 @@ public enum CombatManager {
|
||||
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
|
||||
|
||||
}
|
||||
|
||||
public static int calculatePetDamage(AbstractCharacter agent) {
|
||||
//damage calc for pet
|
||||
float range;
|
||||
@@ -635,6 +635,7 @@ public enum CombatManager {
|
||||
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
return (int) (damage * dmgMultiplier);
|
||||
}
|
||||
|
||||
public static double getMinDmg(double min, AbstractCharacter agent) {
|
||||
int primary = agent.getStatStrCurrent();
|
||||
int secondary = agent.getStatDexCurrent();
|
||||
@@ -642,6 +643,7 @@ public enum CombatManager {
|
||||
int masteryLevel = 0;
|
||||
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
|
||||
}
|
||||
|
||||
public static double getMaxDmg(double max, AbstractCharacter agent) {
|
||||
int primary = agent.getStatStrCurrent();
|
||||
int secondary = agent.getStatDexCurrent();
|
||||
|
||||
@@ -100,7 +100,7 @@ public class MobAI {
|
||||
public static void attackPlayer(Mob mob, PlayerCharacter target) {
|
||||
|
||||
try {
|
||||
if(target == null || !target.isAlive() || !target.isActive() ) {
|
||||
if (target == null || !target.isAlive() || !target.isActive()) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
@@ -175,7 +175,7 @@ public class MobAI {
|
||||
public static void attackMob(Mob mob, Mob target) {
|
||||
|
||||
try {
|
||||
if(mob == null || target == null)
|
||||
if (mob == null || target == null)
|
||||
return;
|
||||
|
||||
if (mob.getRange() >= 30 && mob.isMoving())
|
||||
@@ -975,36 +975,36 @@ public class MobAI {
|
||||
}
|
||||
|
||||
private static void hamletGuardAggro(Mob mob) {
|
||||
Realm realm = RealmMap.getRealmAtLocation(mob.loc);
|
||||
if(realm.getRealmName().equals("Uthgaard")){
|
||||
HashSet<AbstractWorldObject> loadedMobs = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_MOB);
|
||||
for (AbstractWorldObject awo : loadedMobs) {
|
||||
Mob targetMob = (Mob) awo;
|
||||
if (targetMob.equals(mob))
|
||||
continue;
|
||||
if (!targetMob.isAlive() || targetMob.despawned)
|
||||
continue;
|
||||
if (targetMob.isPet())
|
||||
continue;
|
||||
mob.combatTarget = targetMob;
|
||||
return;
|
||||
}
|
||||
Realm realm = RealmMap.getRealmAtLocation(mob.loc);
|
||||
if (realm.getRealmName().equals("Uthgaard")) {
|
||||
HashSet<AbstractWorldObject> loadedMobs = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_MOB);
|
||||
for (AbstractWorldObject awo : loadedMobs) {
|
||||
Mob targetMob = (Mob) awo;
|
||||
if (targetMob.equals(mob))
|
||||
continue;
|
||||
if (!targetMob.isAlive() || targetMob.despawned)
|
||||
continue;
|
||||
if (targetMob.isPet())
|
||||
continue;
|
||||
mob.combatTarget = targetMob;
|
||||
return;
|
||||
}
|
||||
HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PLAYER);
|
||||
for (AbstractWorldObject awo : loadedPlayers) {
|
||||
PlayerCharacter pc = (PlayerCharacter) awo;
|
||||
if (!pc.isAlive() || !pc.isActive())
|
||||
continue;
|
||||
if (pc.guild.equals(Guild.getErrantGuild())) {
|
||||
mob.combatTarget = pc;
|
||||
return;
|
||||
}
|
||||
if (pc.guild.charter.equals(mob.guild.charter))
|
||||
continue;
|
||||
return;
|
||||
}
|
||||
HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PLAYER);
|
||||
for (AbstractWorldObject awo : loadedPlayers) {
|
||||
PlayerCharacter pc = (PlayerCharacter) awo;
|
||||
if (!pc.isAlive() || !pc.isActive())
|
||||
continue;
|
||||
if (pc.guild.equals(Guild.getErrantGuild())) {
|
||||
mob.combatTarget = pc;
|
||||
return;
|
||||
}
|
||||
if (pc.guild.charter.equals(mob.guild.charter))
|
||||
continue;
|
||||
mob.combatTarget = pc;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private static void defaultLogic(Mob mob) {
|
||||
|
||||
@@ -806,7 +806,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
|
||||
|
||||
PlayerBonuses bonuses = abstractCharacter.bonuses;
|
||||
if(bonuses != null){
|
||||
if (bonuses != null) {
|
||||
ModType modType = ModType.AttackDelay;
|
||||
for (AbstractEffectModifier mod : bonuses.bonusFloats.keySet()) {
|
||||
|
||||
@@ -1829,7 +1829,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
Mob target = (Mob) this;
|
||||
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
|
||||
if(target.playerAgroMap.containsKey(attacker.getObjectUUID()))
|
||||
if (target.playerAgroMap.containsKey(attacker.getObjectUUID()))
|
||||
target.playerAgroMap.put(attacker.getObjectUUID(), target.playerAgroMap.get(attacker.getObjectUUID()) + value);
|
||||
else
|
||||
target.playerAgroMap.put(attacker.getObjectUUID(), value);
|
||||
|
||||
@@ -641,18 +641,18 @@ public final class Bane {
|
||||
return cityUUID;
|
||||
}
|
||||
|
||||
public void startBane(){
|
||||
public void startBane() {
|
||||
City city = this.getCity();
|
||||
if(city == null)
|
||||
if (city == null)
|
||||
return;
|
||||
|
||||
this.isStarted = true; //flag the bane as started
|
||||
|
||||
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(city.loc,mbEnums.CityBoundsType.ZONE.halfExtents + 64,MBServerStatics.MASK_BUILDING)){
|
||||
Building building = (Building)awo;
|
||||
if(building == null)
|
||||
for (AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(city.loc, mbEnums.CityBoundsType.ZONE.halfExtents + 64, MBServerStatics.MASK_BUILDING)) {
|
||||
Building building = (Building) awo;
|
||||
if (building == null)
|
||||
continue;
|
||||
if(building.protectionState.equals(ProtectionState.UNDERSIEGE) == false)
|
||||
if (building.protectionState.equals(ProtectionState.UNDERSIEGE) == false)
|
||||
building.protectionState = ProtectionState.UNDERSIEGE;
|
||||
}
|
||||
|
||||
|
||||
@@ -300,7 +300,7 @@ public class City extends AbstractWorldObject {
|
||||
//handle compiling of cities able to be teleported to for lore rule-set
|
||||
for (AbstractGameObject ago : worldCities.values()) {
|
||||
City city = (City) ago;
|
||||
if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
|
||||
if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
|
||||
continue; // cannot teleport to perdition or bastion
|
||||
if (city.isNpc == 1 && city.getGuild().charter.equals(pc.guild.charter)) {
|
||||
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
|
||||
@@ -407,7 +407,7 @@ public class City extends AbstractWorldObject {
|
||||
//handle compiling of cities able to be repledged to for lore rule-set
|
||||
for (AbstractGameObject ago : worldCities.values()) {
|
||||
City city = (City) ago;
|
||||
if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
|
||||
if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
|
||||
continue; // cannot repledge to perdition or bastion
|
||||
if (city.isNpc == 1 && city.getGuild().charter.canJoin(playerCharacter)) {
|
||||
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
|
||||
|
||||
@@ -11,7 +11,6 @@ package engine.powers.poweractions;
|
||||
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.BuildingGroup;
|
||||
import engine.mbEnums.GameObjectType;
|
||||
import engine.mbEnums.PortalType;
|
||||
import engine.objects.AbstractCharacter;
|
||||
@@ -54,15 +53,17 @@ public class OpenGatePowerAction extends AbstractPowerAction {
|
||||
return;
|
||||
|
||||
// Make sure target building is a runegate
|
||||
if(targetBuilding.meshUUID != 24500) // runegate
|
||||
|
||||
if (targetBuilding.meshUUID != 24500) // runegate
|
||||
return;
|
||||
|
||||
// Which runegate was clicked on?
|
||||
|
||||
Runegate runeGate = Runegate._runegates.get(targetBuilding.getObjectUUID());
|
||||
|
||||
if(runeGate == null){
|
||||
if (runeGate == null)
|
||||
return; // mob camp prop runegate cannot be opened
|
||||
}
|
||||
|
||||
// Which portal was opened?
|
||||
|
||||
token = pb.getToken();
|
||||
@@ -72,41 +73,31 @@ public class OpenGatePowerAction extends AbstractPowerAction {
|
||||
case 428937084: //Death Gate
|
||||
portalType = PortalType.OBLIV;
|
||||
break;
|
||||
|
||||
case 429756284: //Chaos Gate
|
||||
portalType = PortalType.CHAOS;
|
||||
break;
|
||||
|
||||
case 429723516: //Khar Gate
|
||||
portalType = PortalType.MERCHANT;
|
||||
break;
|
||||
|
||||
case 429559676: //Spirit Gate
|
||||
portalType = PortalType.SPIRIT;
|
||||
break;
|
||||
|
||||
case 429592444: //Water Gate
|
||||
portalType = PortalType.WATER;
|
||||
break;
|
||||
|
||||
case 429428604: //Fire Gate
|
||||
portalType = PortalType.FIRE;
|
||||
break;
|
||||
|
||||
case 429526908: //Air Gate
|
||||
portalType = PortalType.AIR;
|
||||
break;
|
||||
|
||||
case 429625212: //Earth Gate
|
||||
portalType = PortalType.EARTH;
|
||||
break;
|
||||
|
||||
default:
|
||||
}
|
||||
|
||||
|
||||
runeGate.activatePortal(portalType);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -289,10 +289,10 @@ public class HourlyJobThread implements Runnable {
|
||||
Logger.info(PurgeOprhans.recordsDeleted.toString() + "orphaned items deleted");
|
||||
}
|
||||
|
||||
public static void processBanes(){
|
||||
public static void processBanes() {
|
||||
//handle banes
|
||||
for(Bane bane : Bane.banes.values()){
|
||||
if(bane.getLiveDate() != null && DateTime.now().isAfter(bane.getLiveDate().minusMinutes(1)) && bane.isStarted == false)
|
||||
for (Bane bane : Bane.banes.values()) {
|
||||
if (bane.getLiveDate() != null && DateTime.now().isAfter(bane.getLiveDate().minusMinutes(1)) && bane.isStarted == false)
|
||||
bane.startBane();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user