Project reformat.

This commit is contained in:
2024-06-11 13:40:42 -04:00
parent 678ccafd3c
commit c935ea1986
7 changed files with 68 additions and 75 deletions
@@ -11,7 +11,6 @@ package engine.powers.poweractions;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.BuildingGroup;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.PortalType;
import engine.objects.AbstractCharacter;
@@ -54,15 +53,17 @@ public class OpenGatePowerAction extends AbstractPowerAction {
return;
// Make sure target building is a runegate
if(targetBuilding.meshUUID != 24500) // runegate
if (targetBuilding.meshUUID != 24500) // runegate
return;
// Which runegate was clicked on?
Runegate runeGate = Runegate._runegates.get(targetBuilding.getObjectUUID());
if(runeGate == null){
if (runeGate == null)
return; // mob camp prop runegate cannot be opened
}
// Which portal was opened?
token = pb.getToken();
@@ -72,41 +73,31 @@ public class OpenGatePowerAction extends AbstractPowerAction {
case 428937084: //Death Gate
portalType = PortalType.OBLIV;
break;
case 429756284: //Chaos Gate
portalType = PortalType.CHAOS;
break;
case 429723516: //Khar Gate
portalType = PortalType.MERCHANT;
break;
case 429559676: //Spirit Gate
portalType = PortalType.SPIRIT;
break;
case 429592444: //Water Gate
portalType = PortalType.WATER;
break;
case 429428604: //Fire Gate
portalType = PortalType.FIRE;
break;
case 429526908: //Air Gate
portalType = PortalType.AIR;
break;
case 429625212: //Earth Gate
portalType = PortalType.EARTH;
break;
default:
}
runeGate.activatePortal(portalType);
}
@Override