Project reformat.
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@@ -11,7 +11,6 @@ package engine.powers.poweractions;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.mbEnums.BuildingGroup;
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import engine.mbEnums.GameObjectType;
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import engine.mbEnums.PortalType;
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import engine.objects.AbstractCharacter;
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@@ -54,15 +53,17 @@ public class OpenGatePowerAction extends AbstractPowerAction {
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return;
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// Make sure target building is a runegate
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if(targetBuilding.meshUUID != 24500) // runegate
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if (targetBuilding.meshUUID != 24500) // runegate
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return;
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// Which runegate was clicked on?
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Runegate runeGate = Runegate._runegates.get(targetBuilding.getObjectUUID());
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if(runeGate == null){
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if (runeGate == null)
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return; // mob camp prop runegate cannot be opened
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}
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// Which portal was opened?
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token = pb.getToken();
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@@ -72,41 +73,31 @@ public class OpenGatePowerAction extends AbstractPowerAction {
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case 428937084: //Death Gate
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portalType = PortalType.OBLIV;
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break;
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case 429756284: //Chaos Gate
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portalType = PortalType.CHAOS;
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break;
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case 429723516: //Khar Gate
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portalType = PortalType.MERCHANT;
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break;
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case 429559676: //Spirit Gate
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portalType = PortalType.SPIRIT;
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break;
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case 429592444: //Water Gate
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portalType = PortalType.WATER;
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break;
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case 429428604: //Fire Gate
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portalType = PortalType.FIRE;
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break;
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case 429526908: //Air Gate
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portalType = PortalType.AIR;
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break;
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case 429625212: //Earth Gate
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portalType = PortalType.EARTH;
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break;
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default:
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}
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runeGate.activatePortal(portalType);
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}
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@Override
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