Project reformat.
This commit is contained in:
@@ -12,7 +12,6 @@ import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.job.JobScheduler;
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import engine.jobs.AttackJob;
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import engine.jobs.AttackJob;
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import engine.jobs.DeferredPowerJob;
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import engine.jobs.DeferredPowerJob;
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import engine.math.Vector3f;
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import engine.mbEnums;
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import engine.mbEnums;
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import engine.net.client.ClientConnection;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.TargetedActionMsg;
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import engine.net.client.msg.TargetedActionMsg;
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@@ -124,9 +123,9 @@ public enum CombatManager {
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return;
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return;
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//check if this slot is on attack timer, if timer has passed clear it, else early exit
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//check if this slot is on attack timer, if timer has passed clear it, else early exit
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if(attacker.getTimers() != null && attacker.getTimers().containsKey("Attack"+slot.name()))
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if (attacker.getTimers() != null && attacker.getTimers().containsKey("Attack" + slot.name()))
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if(attacker.getTimers().get("Attack"+slot.name()).timeToExecutionLeft() <= 0)
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if (attacker.getTimers().get("Attack" + slot.name()).timeToExecutionLeft() <= 0)
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attacker.getTimers().remove("Attack"+slot.name());
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attacker.getTimers().remove("Attack" + slot.name());
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else
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else
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return;
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return;
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}
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}
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@@ -156,12 +155,12 @@ public enum CombatManager {
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boolean inRange = false;
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boolean inRange = false;
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if (AbstractCharacter.IsAbstractCharacter(target)) {
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if (AbstractCharacter.IsAbstractCharacter(target)) {
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attackRange += ((AbstractCharacter)target).calcHitBox();
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attackRange += ((AbstractCharacter) target).calcHitBox();
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} else {
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} else {
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}
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}
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if(attackRange > 15 && attacker.isMoving()){
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if (attackRange > 15 && attacker.isMoving()) {
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//cannot shoot bow while moving;
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//cannot shoot bow while moving;
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return;
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return;
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}
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}
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@@ -178,14 +177,14 @@ public enum CombatManager {
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inRange = true;
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inRange = true;
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break;
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break;
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case Building:
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case Building:
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if(attackRange > 15){
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if (attackRange > 15) {
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float rangeSquared = (attackRange + target.getBounds().getHalfExtents().x) * (attackRange + target.getBounds().getHalfExtents().x);
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float rangeSquared = (attackRange + target.getBounds().getHalfExtents().x) * (attackRange + target.getBounds().getHalfExtents().x);
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//float distanceSquared = attacker.loc.distanceSquared(target.loc);
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//float distanceSquared = attacker.loc.distanceSquared(target.loc);
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if(distanceSquared < rangeSquared) {
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if (distanceSquared < rangeSquared) {
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inRange = true;
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inRange = true;
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break;
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break;
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}
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}
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}else {
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} else {
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float locX = target.loc.x - target.getBounds().getHalfExtents().x;
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float locX = target.loc.x - target.getBounds().getHalfExtents().x;
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float locZ = target.loc.z - target.getBounds().getHalfExtents().y;
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float locZ = target.loc.z - target.getBounds().getHalfExtents().y;
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float sizeX = (target.getBounds().getHalfExtents().x + attackRange) * 2;
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float sizeX = (target.getBounds().getHalfExtents().x + attackRange) * 2;
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@@ -309,7 +308,7 @@ public enum CombatManager {
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DispatchManager.sendToAllInRange(attacker, msg);
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DispatchManager.sendToAllInRange(attacker, msg);
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//we need to send the animation even if the attacker misses
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//we need to send the animation even if the attacker misses
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TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template,null,slot));
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TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
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DispatchManager.sendToAllInRange(target, cmm);
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DispatchManager.sendToAllInRange(target, cmm);
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//set auto attack job
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//set auto attack job
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@@ -349,7 +348,7 @@ public enum CombatManager {
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DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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//we need to send the animation even if the attacker misses
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//we need to send the animation even if the attacker misses
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TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template,null,slot));
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TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
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DispatchManager.sendToAllInRange(target, cmm);
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DispatchManager.sendToAllInRange(target, cmm);
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//set auto attack job
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//set auto attack job
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setAutoAttackJob(attacker, slot, delay);
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setAutoAttackJob(attacker, slot, delay);
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@@ -364,7 +363,7 @@ public enum CombatManager {
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setAutoAttackJob(attacker, slot, delay);
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setAutoAttackJob(attacker, slot, delay);
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return;
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return;
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}
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}
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob) && ((Mob)attacker).isPet())
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob) && ((Mob) attacker).isPet())
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calculatePetDamage(attacker);
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calculatePetDamage(attacker);
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//get the damage type
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//get the damage type
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@@ -434,7 +433,7 @@ public enum CombatManager {
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if (resists.immuneTo(damageType)) {
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if (resists.immuneTo(damageType)) {
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//set auto attack job
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//set auto attack job
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//we need to send the animation even if the attacker misses
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//we need to send the animation even if the attacker misses
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TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template,null,slot));
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TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
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DispatchManager.sendToAllInRange(target, cmm);
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DispatchManager.sendToAllInRange(target, cmm);
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setAutoAttackJob(attacker, slot, delay);
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setAutoAttackJob(attacker, slot, delay);
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return;
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return;
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@@ -545,7 +544,7 @@ public enum CombatManager {
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}
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}
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//Item has no equipment slots and should not try to return an animation, return default instead
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//Item has no equipment slots and should not try to return an animation, return default instead
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if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.isEmpty()){
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if (wb.item_eq_slots_or == null || wb.item_eq_slots_or.isEmpty()) {
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return 75;
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return 75;
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}
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}
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@@ -554,15 +553,15 @@ public enum CombatManager {
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int random;
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int random;
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//Item can only be equipped in one slot, return animation for that slot
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//Item can only be equipped in one slot, return animation for that slot
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if(wb.item_eq_slots_or.size() == 1){
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if (wb.item_eq_slots_or.size() == 1) {
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if (wb.item_eq_slots_or.iterator().next().equals(mbEnums.EquipSlotType.RHELD)) {
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if (wb.item_eq_slots_or.iterator().next().equals(mbEnums.EquipSlotType.RHELD)) {
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anim = wb.weapon_attack_anim_right.get(0)[0];
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anim = wb.weapon_attack_anim_right.get(0)[0];
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if (dpj != null) {
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if (dpj != null) {
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random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
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random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
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anim = wb.weapon_attack_anim_right.get(random)[0];
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anim = wb.weapon_attack_anim_right.get(random)[0];
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}
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}
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}else {
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} else {
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anim = wb.weapon_attack_anim_left.get(0)[0];
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anim = wb.weapon_attack_anim_left.get(0)[0];
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if (dpj != null) {
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if (dpj != null) {
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random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
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random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
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anim = wb.weapon_attack_anim_left.get(random)[0];
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anim = wb.weapon_attack_anim_left.get(random)[0];
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@@ -578,7 +577,7 @@ public enum CombatManager {
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random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
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random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
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anim = wb.weapon_attack_anim_right.get(random)[0];
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anim = wb.weapon_attack_anim_right.get(random)[0];
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}
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}
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}else {
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} else {
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anim = wb.weapon_attack_anim_left.get(0)[0];
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anim = wb.weapon_attack_anim_left.get(0)[0];
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if (dpj != null) {
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if (dpj != null) {
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random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
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random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
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@@ -588,8 +587,8 @@ public enum CombatManager {
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return anim;
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return anim;
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}
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}
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public static int getPassiveAnimation(mbEnums.PassiveType passiveType){
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public static int getPassiveAnimation(mbEnums.PassiveType passiveType) {
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switch(passiveType){
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switch (passiveType) {
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case Block:
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case Block:
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return COMBAT_BLOCK_ANIMATION;
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return COMBAT_BLOCK_ANIMATION;
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case Parry:
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case Parry:
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@@ -604,7 +603,7 @@ public enum CombatManager {
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public static void setAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot, long delay) {
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public static void setAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot, long delay) {
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//calculate next allowed attack and update the timestamp
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//calculate next allowed attack and update the timestamp
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if(attacker.getTimestamps().containsKey("Attack" + slot.name()) && attacker.getTimestamps().get("Attack" + slot.name()) > System.currentTimeMillis())
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if (attacker.getTimestamps().containsKey("Attack" + slot.name()) && attacker.getTimestamps().get("Attack" + slot.name()) > System.currentTimeMillis())
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return;
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return;
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attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay);
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attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay);
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@@ -621,6 +620,7 @@ public enum CombatManager {
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Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
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Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
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}
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}
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public static int calculatePetDamage(AbstractCharacter agent) {
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public static int calculatePetDamage(AbstractCharacter agent) {
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//damage calc for pet
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//damage calc for pet
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float range;
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float range;
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@@ -635,6 +635,7 @@ public enum CombatManager {
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damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
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damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
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return (int) (damage * dmgMultiplier);
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return (int) (damage * dmgMultiplier);
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}
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}
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public static double getMinDmg(double min, AbstractCharacter agent) {
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public static double getMinDmg(double min, AbstractCharacter agent) {
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int primary = agent.getStatStrCurrent();
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int primary = agent.getStatStrCurrent();
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int secondary = agent.getStatDexCurrent();
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int secondary = agent.getStatDexCurrent();
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@@ -642,6 +643,7 @@ public enum CombatManager {
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int masteryLevel = 0;
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int masteryLevel = 0;
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return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
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return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
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}
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}
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public static double getMaxDmg(double max, AbstractCharacter agent) {
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public static double getMaxDmg(double max, AbstractCharacter agent) {
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int primary = agent.getStatStrCurrent();
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int primary = agent.getStatStrCurrent();
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int secondary = agent.getStatDexCurrent();
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int secondary = agent.getStatDexCurrent();
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@@ -100,7 +100,7 @@ public class MobAI {
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public static void attackPlayer(Mob mob, PlayerCharacter target) {
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public static void attackPlayer(Mob mob, PlayerCharacter target) {
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try {
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try {
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if(target == null || !target.isAlive() || !target.isActive() ) {
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if (target == null || !target.isAlive() || !target.isActive()) {
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mob.setCombatTarget(null);
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mob.setCombatTarget(null);
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return;
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return;
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}
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}
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@@ -175,7 +175,7 @@ public class MobAI {
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public static void attackMob(Mob mob, Mob target) {
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public static void attackMob(Mob mob, Mob target) {
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try {
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try {
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if(mob == null || target == null)
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if (mob == null || target == null)
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return;
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return;
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if (mob.getRange() >= 30 && mob.isMoving())
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if (mob.getRange() >= 30 && mob.isMoving())
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@@ -975,36 +975,36 @@ public class MobAI {
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}
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}
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private static void hamletGuardAggro(Mob mob) {
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private static void hamletGuardAggro(Mob mob) {
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Realm realm = RealmMap.getRealmAtLocation(mob.loc);
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Realm realm = RealmMap.getRealmAtLocation(mob.loc);
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if(realm.getRealmName().equals("Uthgaard")){
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if (realm.getRealmName().equals("Uthgaard")) {
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HashSet<AbstractWorldObject> loadedMobs = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_MOB);
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HashSet<AbstractWorldObject> loadedMobs = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_MOB);
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for (AbstractWorldObject awo : loadedMobs) {
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for (AbstractWorldObject awo : loadedMobs) {
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Mob targetMob = (Mob) awo;
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Mob targetMob = (Mob) awo;
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if (targetMob.equals(mob))
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if (targetMob.equals(mob))
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continue;
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continue;
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if (!targetMob.isAlive() || targetMob.despawned)
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if (!targetMob.isAlive() || targetMob.despawned)
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continue;
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continue;
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if (targetMob.isPet())
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if (targetMob.isPet())
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continue;
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continue;
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mob.combatTarget = targetMob;
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mob.combatTarget = targetMob;
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return;
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}
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return;
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return;
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}
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}
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HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PLAYER);
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return;
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for (AbstractWorldObject awo : loadedPlayers) {
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}
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PlayerCharacter pc = (PlayerCharacter) awo;
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HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PLAYER);
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if (!pc.isAlive() || !pc.isActive())
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for (AbstractWorldObject awo : loadedPlayers) {
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continue;
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PlayerCharacter pc = (PlayerCharacter) awo;
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if (pc.guild.equals(Guild.getErrantGuild())) {
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if (!pc.isAlive() || !pc.isActive())
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mob.combatTarget = pc;
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continue;
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return;
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if (pc.guild.equals(Guild.getErrantGuild())) {
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}
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if (pc.guild.charter.equals(mob.guild.charter))
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continue;
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mob.combatTarget = pc;
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mob.combatTarget = pc;
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return;
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return;
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}
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}
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if (pc.guild.charter.equals(mob.guild.charter))
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continue;
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mob.combatTarget = pc;
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return;
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}
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}
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}
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private static void defaultLogic(Mob mob) {
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private static void defaultLogic(Mob mob) {
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@@ -806,7 +806,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
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speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
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PlayerBonuses bonuses = abstractCharacter.bonuses;
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PlayerBonuses bonuses = abstractCharacter.bonuses;
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if(bonuses != null){
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if (bonuses != null) {
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ModType modType = ModType.AttackDelay;
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ModType modType = ModType.AttackDelay;
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for (AbstractEffectModifier mod : bonuses.bonusFloats.keySet()) {
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for (AbstractEffectModifier mod : bonuses.bonusFloats.keySet()) {
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@@ -1829,7 +1829,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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Mob target = (Mob) this;
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Mob target = (Mob) this;
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if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter)) {
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if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter)) {
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if(target.playerAgroMap.containsKey(attacker.getObjectUUID()))
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if (target.playerAgroMap.containsKey(attacker.getObjectUUID()))
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target.playerAgroMap.put(attacker.getObjectUUID(), target.playerAgroMap.get(attacker.getObjectUUID()) + value);
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target.playerAgroMap.put(attacker.getObjectUUID(), target.playerAgroMap.get(attacker.getObjectUUID()) + value);
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else
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else
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target.playerAgroMap.put(attacker.getObjectUUID(), value);
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target.playerAgroMap.put(attacker.getObjectUUID(), value);
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@@ -641,18 +641,18 @@ public final class Bane {
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return cityUUID;
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return cityUUID;
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}
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}
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public void startBane(){
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public void startBane() {
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City city = this.getCity();
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City city = this.getCity();
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if(city == null)
|
if (city == null)
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return;
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return;
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this.isStarted = true; //flag the bane as started
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this.isStarted = true; //flag the bane as started
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for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(city.loc,mbEnums.CityBoundsType.ZONE.halfExtents + 64,MBServerStatics.MASK_BUILDING)){
|
for (AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(city.loc, mbEnums.CityBoundsType.ZONE.halfExtents + 64, MBServerStatics.MASK_BUILDING)) {
|
||||||
Building building = (Building)awo;
|
Building building = (Building) awo;
|
||||||
if(building == null)
|
if (building == null)
|
||||||
continue;
|
continue;
|
||||||
if(building.protectionState.equals(ProtectionState.UNDERSIEGE) == false)
|
if (building.protectionState.equals(ProtectionState.UNDERSIEGE) == false)
|
||||||
building.protectionState = ProtectionState.UNDERSIEGE;
|
building.protectionState = ProtectionState.UNDERSIEGE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -300,7 +300,7 @@ public class City extends AbstractWorldObject {
|
|||||||
//handle compiling of cities able to be teleported to for lore rule-set
|
//handle compiling of cities able to be teleported to for lore rule-set
|
||||||
for (AbstractGameObject ago : worldCities.values()) {
|
for (AbstractGameObject ago : worldCities.values()) {
|
||||||
City city = (City) ago;
|
City city = (City) ago;
|
||||||
if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
|
if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
|
||||||
continue; // cannot teleport to perdition or bastion
|
continue; // cannot teleport to perdition or bastion
|
||||||
if (city.isNpc == 1 && city.getGuild().charter.equals(pc.guild.charter)) {
|
if (city.isNpc == 1 && city.getGuild().charter.equals(pc.guild.charter)) {
|
||||||
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
|
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
|
||||||
@@ -407,7 +407,7 @@ public class City extends AbstractWorldObject {
|
|||||||
//handle compiling of cities able to be repledged to for lore rule-set
|
//handle compiling of cities able to be repledged to for lore rule-set
|
||||||
for (AbstractGameObject ago : worldCities.values()) {
|
for (AbstractGameObject ago : worldCities.values()) {
|
||||||
City city = (City) ago;
|
City city = (City) ago;
|
||||||
if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
|
if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
|
||||||
continue; // cannot repledge to perdition or bastion
|
continue; // cannot repledge to perdition or bastion
|
||||||
if (city.isNpc == 1 && city.getGuild().charter.canJoin(playerCharacter)) {
|
if (city.isNpc == 1 && city.getGuild().charter.canJoin(playerCharacter)) {
|
||||||
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
|
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
|
||||||
|
|||||||
@@ -11,7 +11,6 @@ package engine.powers.poweractions;
|
|||||||
|
|
||||||
import engine.math.Vector3fImmutable;
|
import engine.math.Vector3fImmutable;
|
||||||
import engine.mbEnums;
|
import engine.mbEnums;
|
||||||
import engine.mbEnums.BuildingGroup;
|
|
||||||
import engine.mbEnums.GameObjectType;
|
import engine.mbEnums.GameObjectType;
|
||||||
import engine.mbEnums.PortalType;
|
import engine.mbEnums.PortalType;
|
||||||
import engine.objects.AbstractCharacter;
|
import engine.objects.AbstractCharacter;
|
||||||
@@ -54,15 +53,17 @@ public class OpenGatePowerAction extends AbstractPowerAction {
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
// Make sure target building is a runegate
|
// Make sure target building is a runegate
|
||||||
if(targetBuilding.meshUUID != 24500) // runegate
|
|
||||||
|
if (targetBuilding.meshUUID != 24500) // runegate
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Which runegate was clicked on?
|
// Which runegate was clicked on?
|
||||||
|
|
||||||
Runegate runeGate = Runegate._runegates.get(targetBuilding.getObjectUUID());
|
Runegate runeGate = Runegate._runegates.get(targetBuilding.getObjectUUID());
|
||||||
|
|
||||||
if(runeGate == null){
|
if (runeGate == null)
|
||||||
return; // mob camp prop runegate cannot be opened
|
return; // mob camp prop runegate cannot be opened
|
||||||
}
|
|
||||||
// Which portal was opened?
|
// Which portal was opened?
|
||||||
|
|
||||||
token = pb.getToken();
|
token = pb.getToken();
|
||||||
@@ -72,41 +73,31 @@ public class OpenGatePowerAction extends AbstractPowerAction {
|
|||||||
case 428937084: //Death Gate
|
case 428937084: //Death Gate
|
||||||
portalType = PortalType.OBLIV;
|
portalType = PortalType.OBLIV;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 429756284: //Chaos Gate
|
case 429756284: //Chaos Gate
|
||||||
portalType = PortalType.CHAOS;
|
portalType = PortalType.CHAOS;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 429723516: //Khar Gate
|
case 429723516: //Khar Gate
|
||||||
portalType = PortalType.MERCHANT;
|
portalType = PortalType.MERCHANT;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 429559676: //Spirit Gate
|
case 429559676: //Spirit Gate
|
||||||
portalType = PortalType.SPIRIT;
|
portalType = PortalType.SPIRIT;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 429592444: //Water Gate
|
case 429592444: //Water Gate
|
||||||
portalType = PortalType.WATER;
|
portalType = PortalType.WATER;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 429428604: //Fire Gate
|
case 429428604: //Fire Gate
|
||||||
portalType = PortalType.FIRE;
|
portalType = PortalType.FIRE;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 429526908: //Air Gate
|
case 429526908: //Air Gate
|
||||||
portalType = PortalType.AIR;
|
portalType = PortalType.AIR;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 429625212: //Earth Gate
|
case 429625212: //Earth Gate
|
||||||
portalType = PortalType.EARTH;
|
portalType = PortalType.EARTH;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
runeGate.activatePortal(portalType);
|
runeGate.activatePortal(portalType);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -289,10 +289,10 @@ public class HourlyJobThread implements Runnable {
|
|||||||
Logger.info(PurgeOprhans.recordsDeleted.toString() + "orphaned items deleted");
|
Logger.info(PurgeOprhans.recordsDeleted.toString() + "orphaned items deleted");
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void processBanes(){
|
public static void processBanes() {
|
||||||
//handle banes
|
//handle banes
|
||||||
for(Bane bane : Bane.banes.values()){
|
for (Bane bane : Bane.banes.values()) {
|
||||||
if(bane.getLiveDate() != null && DateTime.now().isAfter(bane.getLiveDate().minusMinutes(1)) && bane.isStarted == false)
|
if (bane.getLiveDate() != null && DateTime.now().isAfter(bane.getLiveDate().minusMinutes(1)) && bane.isStarted == false)
|
||||||
bane.startBane();
|
bane.startBane();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user