stats alteration for custom race
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@@ -172,7 +172,7 @@ public class Race {
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ArrayList<SkillReq> skillsGrantedLizardman = new ArrayList<>();
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ArrayList<PowerReq> powersGrantedLizardman = new ArrayList<>();
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ArrayList<MobBaseEffects> effectsListLizardman = new ArrayList<>();
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Race lizardman = new Race(1998,"Lizardman","Rulers of the swamps, Lizardmen treat all intruders with great hostility.",new Vector3f(35,30,85),new Vector3f(55,50,120),new Vector3f(50,45,115),new Vector3f(45,40,110),new Vector3f(35,30,85),(byte)10,19981998,(short)0,(short)0,5.0f,(short)0,baseClassesLizardman,skillsGrantedLizardman,powersGrantedLizardman,effectsListLizardman);
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Race lizardman = new Race(1998,"Lizardman","Rulers of the swamps, Lizardmen treat all intruders with great hostility.",new Vector3f(30,25,80),new Vector3f(60,55,125),new Vector3f(40,35,110),new Vector3f(50,45,105),new Vector3f(30,25,80),(byte)10,19981998,(short)0,(short)0,5.0f,(short)0,baseClassesLizardman,skillsGrantedLizardman,powersGrantedLizardman,effectsListLizardman);
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Race._raceByID.put(1998,lizardman);
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}
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